This was a problem before, but now there is a lobby for players to play in, you can find many noob players there. You may find a moron or two to beat down.
Lmao why do you have to put it that way. Using the word "noob" and "beat down" is so mean
Posts: 2070
Axis doesn't have the best AT options in the game
Thread: matchmaking makes u lose players6 Oct 2014, 05:01 AM
This was a problem before, but now there is a lobby for players to play in, you can find many noob players there. You may find a moron or two to beat down. Lmao why do you have to put it that way. Using the word "noob" and "beat down" is so mean In: Lobby |
Thread: Fantasy Faction I: Builder Units6 Oct 2014, 04:57 AM
Of course sturmpios!!!!!! They repair fast and wreck troops In: COH2 Gameplay |
Thread: Jagdtiger - The Gamebreaker5 Oct 2014, 21:50 PM
Jagdtiger definitely isn't game breaking. I would argue that it needs a buff since 2 Jacksons or a handful of T-34's can decimate easily even if you have Volks with shreks supporting it. I lost countless Jagdtigers even when supported with shreked Volks to Jacksons and T-34's. The Jagdtiger is simply too weak and either needs to have an armour increase or a speed increase. It also has no anti-infantry capability which is puzzling; why doesn't a 800 MP and 300 petrol unit have the capability to kill infantry? If the Jagd could actually kill infantry then the price would almost be worth it, but as of now I don't ever use it because it's simply not worth it. Uhh.... too weak? In: COH2 Balance |
Thread: Jagdtiger - The Gamebreaker5 Oct 2014, 17:07 PM
WEll that is if you can get close...and hope they penetrate... In: COH2 Balance |
Thread: Blitz ability too good?5 Oct 2014, 08:28 AM
I remember someone saying that there was no way to implement blitz only working while driving forward In: COH2 Balance |
Thread: Blitz ability too good?5 Oct 2014, 07:22 AM
Well i think the current Panther is good enough. There is no need to give it this steroid In: COH2 Balance |
Thread: It's time to nerf OKW late game4 Oct 2014, 23:24 PM
While i disagree that "average gamers" are the only ones that play 4v4, and "pros" and "teams" only play 1v1 and 2v2, i agree that Allies generally require more APM. You are throwing out a lot of generalizations in your statement. Now in my opinion, to fully use the Allies strength (mobility, aggressiveness, flanking), requires more micro and APM than Axis. ALlied units are generally more fragile, weaker, and do less damage. In order to play them well (at least in 4v4), one must always be attentive, and utitlize the units in the most optimal way. This may be why players struggle with Allies in larger games. More units, allied and friendly = more micro and attention = more difficult game. On the other hand, imho, Axis require less micro, and APM, due to higher pop costs, resources, etc. You won't be able to field as many units as an Allied, in the early game at least. Now theoretically, this all seems balanced. Smaller squad sizes and less units, but better units vs more numerous, but weaker units. Now i think here lies the problem. In order to perform as well as an Axis player, an Allied player requires MORE MICRO. Perhaps this is achievable by "pros" and people with a lot of time to practice, but not your average gamer (can only play a couple games a day/week). This really manifests itself in team games. A smaller, stronger Axis team destroys an Allied team. Although Axis late game, especially their heavy tanks have theoretical weaknesses, the exploitation of these weaknesses require more micro and attention from your average allied player. The combination of stronger and durable units + powerful tanks + less micro = easier time for players who play Axis In: COH2 Balance |
Thread: Timing of tanks4 Oct 2014, 18:56 PM
Gawain, may you also do the fuel timing for the Luchs? THanks In: COH2 Gameplay |
Thread: Gaming With the COH2.org Community: Van Voort and QueenRatch4 Oct 2014, 18:43 PM
Finally got to play a couple of games with our very own QueenRatchet Van Voort was there as well. Had a good time. Good to to play with some site members! 10-4-14 Le Gleize In: Replays |
Thread: Timing of tanks4 Oct 2014, 18:38 PM
Puma comes a little too early imo. Interesting calculations behind the timings though. good job. i am going to have to think about this In: COH2 Gameplay |