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Axis doesn't have the best AT options in the game
Post History of NinjaWJ
Thread: Axis Comebacks31 Oct 2014, 15:13 PM
delete post In: COH2 Balance |
Thread: Flame-Resistant Suits for OKW units31 Oct 2014, 14:53 PM
SPs are very strong already. Flamethrowers are a good way to deal with tough infantry. It is already fairly risky option because the flame unit must get close to do damage, and have a chance of the tnak exploding In: COH2 Balance |
Thread: ISU-152 Overnerfed31 Oct 2014, 14:49 PM
The "lack of other options" doesn´t mean that an overpowered unit like the ISU is justified. An OP unit is going to be OP, no matter what other units are available. I agree that frustration arising form the use of OP units should be mended and OP units nerfed. The Soviets are in a tricky position. The ISU is a crutch unit that keeps the USSR in game. However, without the ISU, the USSR is going to be at a severe disadvantage compared to the Axis late game. I would be happy if they toned down the ISU ALONG with tweaks to the faction in order to minimize dependence on the ISU. Nerfing the ISU alone without making any changes to compensate would be a severe blow to the Soviets. It really is a delicate line to cross. Keeping some semblance of balance albeit having an OP unit as a crutch until permanent solutions are figured out or nerfing the ISU alone to remove its frustration on the playerbase but causing a disadvantage to the entire faction In: COH2 Balance |
Thread: Axis Comebacks31 Oct 2014, 14:35 PM
I don't care how favored people say okw is. That low of a fuel income is such a late game hindrance. Maybe if allied players would stop having manpower battles with obs and instead having fuel battles against panthers they wouldn't complain about how shitty the match up is. Sorry this isn't vcoh where rifles with bars isn't a viable strategy against everything. This is an overgeneralization. Most 4v4 games end up being late game armor battles. Don't forget, Axis armor is a lot better than Allied when compared pound for pound. You allie fanboys are just cherry pickers. Here's likewise a replay where a ally team came back after only being left with 22 points. Against good players. you are cherry picking as well.... No one is saying that comebacks shouldn't happen. It just seems that it is much easier to come back in a game as Axis.
You would be surprised. If the Allied team isn't pushing into the Axis base at ~20min or has anything less than 70-8- percent map control, you can expect probably one KT or Tiger coming In: COH2 Balance |
Thread: ISU-152 Overnerfed31 Oct 2014, 12:31 PM
The ISU152 is a core unit because . 1. It is good 2. There aren't many doctrines that provide late game options 3. Reliance on call-ins due to underperforming core units In: COH2 Balance |
Thread: Axis Comebacks31 Oct 2014, 04:24 AM
Note: I am primarily an Allied 4v4 AT player Me and my teammates win most of our games, but some of the losses are particularly infuriating. This has been a pretty frustrating experience for me. I often feel like i'm defeating my enemy by inflicting casualties, squad wipes, destroying vehicles, etc. My team generally does very well in maintaining map control. We can hold VPs for a long time, and take control of the vital resources in most of our games. However, if we don't force our opponent to rage quit or break our opponent, it becomes a tremendous uphill battle Even forceing a stalemate is dangerous for the Allies because once the first Panther rolls out, it can quickly turn the tide against the Allies. The game gets exponentially more difficult when Elefants, Tigers, KTs, and Jagdtigers roll into the battlefield. When i play Axis, i feel that if i hold at least 40-50 percent of the map, i can still win in the late game. Once the first Panther rolls out, I can reverse most of the defeats and start pushing back my opponent. The game is a lot more fun, and less stressful. I can make some mistakes and still win, whereas making a mistake in the early and mid-game is costly when playing as Allies. I wonder how many games are won by the Axis late game when they were "losing" most of the match. What do you guys think? I would love to hear everyone's opinions on this. In: COH2 Balance |
Thread: Post patch unit performance observations31 Oct 2014, 04:15 AM
I've noticed that the US has retained most if its firepower(Priest artillery squad wiping left and right, rifles just decimating Germans at early and mid game, and etc) but the one thing that has caught my eye is the performance of the Obersoldaten and Volksgrenadier. Both of these units seem to perform worse in this patch which is bad, since I considered them underpowered in the previous patch. I had a match earlier where 3 rifle squads defeated my 2 Obersoldatens that had veterency....might've been an anomaly but i'm not sure. Obersoldaten....underpowered?!?!? In: COH2 Gameplay |
Thread: Kappatch - A minor rebalance mod31 Oct 2014, 00:44 AM
OMG THIS IS WONDERFUL In: Lobby |
Thread: lol, so who complained about combat engineers?31 Oct 2014, 00:37 AM
Relic just hate the SOviet faction In: COH2 Balance |
Thread: lol, so who complained about combat engineers?30 Oct 2014, 21:15 PM
I am so sad.... those poor engies.. In: COH2 Balance |
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VSMorice Joe15555 #Amalgamation ~TAB~ NinjaWJ Godseyeviewayy lmao kamagayaryou2000 Harry Potter hendrikjdThis is how you Windustryby: NinjaWJ map: La Gleize1-855
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VS[5.SS Relic Division]WJ CynicalShadow Morice Joe15555 #AmalgamationDynames Bomber Naxsus sa7204Axis are OP in 4v4by: NinjaWJ map: Lazenrath Ambush1-1,042
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VSBIH_Kirov_QC Joe15555 #Amalgamation Morice WJPatent Pending [CAN] [TTT]-dejost l Goebbel Woebbels - tethuya10-20-14 Le Gleize Good Teamworkby: NinjaWJ map: La Gleize1-794
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VSILikeTheWayYouMove StC-DocSchnogge StC-urb1 StC-sakul-(TBS)-WeSDF -(TBS)-Mittens ManxMarriner WJGetting Owned by Army of Tanksby: NinjaWJ map: Vielsam1-678
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VSWJ Appleseed Imagelessbean Bartolomaeus BartBlack Dynamite Black Jesus ScooterEmuActual ScooterCatActual4v4 Axis Tearsby: NinjaWJ map: Lazenrath Ambush1-930
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VSBIH_Kirov_QC WJ QueenRatchet123 ~TAB~ van Voort:::ASP73 [TR]::: Voodoomeister SynCo BossAura AnalBombardirGaming With the COH2.org Community: Van Voort and QueenRatchby: NinjaWJ map: La Gleize3-1,101
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