Hey, guys! Can't receive commanders. Steam link leads nowhere, can't understand why.
That is because this is a thread from last years event... Best necro ever |
Well done community!
I already had the soviet commander from warspoils, but when I click the links it just opens the steam webpage. Neither of the links work, so I'm guessing the items have been removed, or have yet to appear in the store? |
The page up/down only seem to rearrange the order between splines or splats. It was my initial response to the problem |
It worked! Thank you very much! |
Hi,
I am working on a map with some craters covering an area in a town centre, and after I placed down a tramrail texture spline, I noticed that it painted over a crater, which looked ridiculous. I got the same outcome with a curb.
My question is if anybody know how to make the splat overpaint the spline, and not the other way around? |
This fight contains double OH vs. double Soviet. Soviets going heavy into support weapons and hording infantry waves. Absent much medium armour suggested they were going for heavier doctrinal tanks, so both OH players jump to t5. This allows the OH players to push back the soviets and ultimately win the match with very little VP's left. |
Looking at the title of this thread: are you Irish?
Actually I'm norwegian |
I would be mad if this commander also had the option of getting a Tiger.
Yes, now that you mention it I guess I'm too used to the assault grenadier doctrine. Fixed. |
This weeks free commander tryout for OH is the Encirclement Doctrine. After playing through a game to test out the commander, it seemed a really solid choise.
The abilities are:
Close the Pocket
Artillery zeros in on isolated enemy units to destroy them. Automatically attack all cut off enemy territories and frontline territories.
- The extent of the bombardment is unclear, but it is great fordamanging defencive positions before moving in to finish off any stranglers.
Breakthrough
Slightly improves the speed of all vehicle units and allows them to decapture point very rapidly.
-Imagine a panther capping a point. Umad bro?
Break Supply Line
Send in a Stuka bomber to disable a targeted enemy point with a precision attack.
-Good for cutting off points and decapping VP's in a ponch.
Sprint
Allows German infantry to use the Sprint ability. Increaseing movement speed for a short period of time.
- basically this will be OH,s version of Hoorah, and might be a great asset in dodging Maxims.
Stormtrooper
Elite infiltration troops who are experts at disrupting enemy supply lines. These units can be deployed from any ambient building.
- Good description is longrange upgraded Pgrens that can be upgraded with Sturmgewehr.
Any thoughts about this commander?
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The way that I look at this, only clever play can counter this SU build. I personally get a 251 and keep it safe from guards while I deal with the snipers with two gren squads. Rifle grenades work wonders. The SU player will notice my 251 and charge after it with his guards. This is where your trap will be set off. As the 251 draws the guards in, your HMG team is covering the approach to the 251 with a minefield covering their exposed flank. If the snipers havent been forced off yet, they will most likely direct their fire against the HMG team, which can be reinforced from the 251. Now that the guards are suppressed or even pinned, apply more lethality with IAP rounds and send in a CQB unit, such as pioneers or p-grens.
If you didnt forget your assaulting grens during this skirmish, you have most likely won this one. Now reinforce and repair everything and move on. |