Profile of Hon3ynuts
General Information
Broadcast: https://www.twitch.tv/hon3ynuts
Steam: 76561198055190850
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Hon3ynuts
Broadcast: https://www.twitch.tv/hon3ynuts
Steam: 76561198055190850
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Hon3ynuts
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Playercard of Hon3y | ||||||||||||||||||||
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Post History of Hon3ynuts
Thread: Soviet Airborne Troop Tactics Penal Battalion14 Jul 2019, 19:56 PM
Penals get a total of 60% bonus to accuracy by vet 3, plus a marginal benefit with 'to the last man', they will do more damage with their ppshes than shocks In: COH2 Gameplay |
Thread: Relic close to shutting down - not profitable6 Feb 2018, 02:18 AM
The Glassdoor website is crappy,anyone can make an account. They do not truly verify anything. So to sound the alarm and there is no factual proof that the individual even exist is wrong. You can attack the source, but Why would relic remain running and profitable if they bomb AOE4? Its "Factually proven" that DOW 3 does not have a large player base at this time and I doubt relic has DLC plans robust enough to monetize 500 people playing a game and sustain a staff of 120 people. I'm certain no large company is going to subsist on Coh2 revenue. You don't really need the best sources to argue "If this company stops making products people buy they will probably shut down" And this is more supplementary evidence to the Factual staff that have left relic over time such as PQ, lead balance designer on coh2, The art director who recently left and one of the Head Devs on DOW3, Developements which were also reported and or mentioned by SturmtigerCobra and Nigo. Finally This is a speculative thread on a video game, theres no need for APA citations from textbooks to justify even talking about how DOW3 isn't doing well In: Lobby |
Thread: Few USF Questions5 Feb 2018, 23:07 PM
1. Nein. Actually AssaultEngineers have target .9 as of last patch, I also believe their reinforce was changed to 30 Mp just like grens. Still not advisable to spam though b/c they are still less durable and worse vs vehicles and mgs(no nade) With regard to the original question 2, if you say your fuel income is ~25 per minute you can get one M10 2 minutes sooner than your first jackson. Can you afford to wait 2 minutes to get a better tank? Jackson is much better right now but the M10 is a fine and effective AT unit for the cost not a waste If your gonna die or get wrecked without one. I don't think an 2 jacksons is probably better than 3 m10s for the pocap though In: COH2 Gameplay |
Thread: What's the tool HelpingHans use to test units?3 Feb 2018, 18:33 PM
Its a mod go to the modding workshop when your in coh2 Look up cheat command II mod by Janne subscribe (mabye restart your game so it installs)? Create a custom game Set victory conditions to cheat command II mod Start the game |
Thread: Lost Gimmicks You MOURN27 Jan 2018, 23:49 PM
Basically they would shoot certain enemies just like a tank would, the projectile would be quite fast and actually hit vehicles. Here is an example from the m8 in a game where giap uses the vehicle pretty well. Scott was ridiculously good at release(even though few realized it) but I do think it was something cool and different that they could change how they fired which added to the units depth. https://youtu.be/IpuFvrMS3NE?t=2049 Pack howie and ISG weren't quite as fast but they at least kinda worked as soft AT, which was intended and why they were so expensive and couldn't retreat to begin with(you can't retreat AT guns) In: Lobby |
Thread: Comet27 Jan 2018, 23:36 PM
So i tested it out, Comet vet 0 AI ability seems to be exactly the same as a Cromwell vet 0 in a controlled environment. (they take about 20 seconds to kill vet 0 volks from ~15 range just about every time which i had them do alot). Limiting factors for its AI performance in live games are then -Veterancy(speed +/stat bonuses) -Timing -Cost for this firepower(same firepower as a 120 fuel tank but paying 185 and more popcap) In: COH2 Balance |
Thread: Recon support opinion27 Jan 2018, 23:32 PM
I wholeheartedly agree with the pathfinders, So long as the Artillery is behind a cp requirement much like the Jeep in mechanized. This could also benefit airborne greatly and give another non-rifle option for initial builds. They are not a rifle squad replacement so I think its fine if they come at 0, Mabye put them on delay like the Jeep and ostruppen as well, but at 0 cp. The paratroopers are debatable, I think they are a tad late to counter light tanks especially considering USF gets the lowest CPS of all factions(no base buildings, though ig brits are the same). 3 cps could be fair but 4 could also be fair. The greyhound is meant to be delayed because it is the best "light tank". You kind of need a puma to really counter them and that comes at 5 cps. It will come late in team games for sure though. In: COH2 Balance |
Thread: Comet26 Jan 2018, 19:24 PM
If they did fix it then it should be exactly like a cromwell but slightly more accurate...mabye ill try to test it in cheat mode later to see which one does better. In: COH2 Balance |
Thread: Comet26 Jan 2018, 16:34 PM
The comet is not better in AI than either the 85 or the cromwell, It is in fact worse. The comet has the same shell AOE profile as the Cromwell The comet has a lesser AOE profile than the 85 and Worse MG damage. The comet has a slightly Slower reload than both of them. But these are marginal so it should be similar right? The major difference that makes it perform to a lesser standard is how its main gun functions differently.To my understanding the comet gun has no collision, I believe this makes it explode on infantry less often and effectively. Cruz described this at some point to my recollection but i don't know where, can't be 100% sure it was never adjusted but i believe it is still unique. In games ive seen a comet and a cromwell shoot at infantry, the cromwell has performed much better despite having exactly the same aoe and scatter. I have had 30 kill cromwells in a couple games but I can't seem to get a comet with more than 15~. Perhaps this is timing but I certainly think that with the same numbers the comet is not doing the same job which is odd to me. TLDR; Comet has same AI stats as Cromwell but main gun is coded differently makes it worse in AI. In: COH2 Balance |
Thread: Comet25 Jan 2018, 17:30 PM
Its a very average tank FOR ITS COST. I kinda view it as a money pit for when I have tons of fuel. I think it's performance vs infantry is below par for the price you pay and it could have better hull mgs to compensate. Within the faction a cromwell is perhaps 50% to 100% better vs infantry. If you can manuever and use shot blockers to avoid AT gun fire the cromwell is much better purchase vs infantry and fine vs tanks with its better reload and veterancy. When theres tons of AT a comet may be better with the range and armor it has simply b/c you can troll from long range and be more annoying. Compared to a panther, the main gun is better on a comet but the MGs are much better on the panther. Up close the panther can probably keep pace killing infantry for that reason. I do think the Unit is worth buying for its combination of armor and speed but its sad to see it adjacent to infantry and unable to kill more than 1/2 models while a squad decaps and caps a point as was my experience recently. It could and Should Receive Mg buffs so it can do more vs infantry when you are putting your vehicle at risk up close. Other than that the unit seems ok, Theres good parity in brit tank purchases outside the Chruchill to me right now but the comet does seem unwieldy outside of teamgames where you have tons and tons of fuel. In: COH2 Balance |
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