I think when a tank risking itself to crush into infantries which have snares or hand held AT, it should be rewarded |
Requiring the samey type of unit to counter another samey type of unit is a bit one-dimensional, and it's a sign that design went wrong somewhere:
- Requring snipers to counter snipers
- Requiring indirect fire to counter indirect fire
- (in the past) requiring Elefant to counter the ISU
Thus, it might be better to just fix the design deficit (Mortar Pits, Brace) which should open up more counter options, rather than breaking the game further (Sim City -> Artyfest).
And now, the game is finally balance as ally has nothing to counter elefant. |
The leig is too accurate, it always snipe snipers |
Lollll, So OP is a typical OKW player that can not adapt this game after the easy mode got removed. |
Before,
KT= auto win
Ober= free LMG34 + 1.5 armour
Strum= more expensive and even stronger
Kubel= mobile maxim without set up time (even more cheaper and don't bleed MP, but hell, now people complaining maxim?)
ISG= laser guided machine artillery
volks shercks= 100% hit
OKW=OPKW=easy mode for brainless and lazy player. |
Axis player should not keep relying on op.shercks that requirez no skill to use and able to penetrate all kinds of ally heavy paper tanks without the need to pray for RNG like bazooka. OKW has so much AT weapon in each tier and fuel is even not a concern now. We can imagine how op is the new volks faust+panzer jager shercks blob from op suggestions. |
Nice patch. More strategies are available now. And OKW needs some skill to play finally. |
Stuka is fine. It's amazing against shit kids sitting at 10,000 on the 4v4 ladder but the second you play top 100 players they will dodge it 8/10 times.
I 100% prefer werfer since its not really dodgeable. The only thing the stuka "excels" at is garrison wiping of MG's.
My advice to you is post some replays and hopefully some people can give you some advice on how to improve and get better!
Thank you for your advice. But i have no difficulty when playing axis and worrying any of my full health tanks being killed by ally more expensive and weak ass mobile artillery within the first strike. I can always be lazy and leave my tanks to enjoy the comfortable katyusha rocket shower as an axis player. And never have to hear is there any sound that can suddenly drop a bomb from the sky and kill my heavy tank also. |
All rocket art can kill tank and 2 calliope can kill KT can't be said much about 2 Stuka vs is-2
I would like to see if there is such a video about calliope killing full health KT with alpha strike. |
No, it did not change. You can cancel a retreat point but I was referring to base sector strike. Okay think about this:
Most artillery strikes require some smoke or minimap display. All 4 players are paying attention but given the smoke, only 1 has to move their army because the flare is visible and the player can estimate the amount of impact. Most Allied globals are 200+ munitions and only require the nearby player to react.
Now, if the stuka dive bomb is used, a player on the team should be screaming for everyone to move. This requires effort from 4 players to react because they are unaware of where the point of impact is nor do they know the general vicinity. And, this cost is only 160 munitions.
Do you understand this? A normal ability forces 1 player to give up ground for more munitions and another requires all players to give up ground for less munitions.
I'm sure if we replaced ALL global abilities with just a sound, you'd be pretty pissed too. Please give allies a similar ability and I don't think the "getgud" argument will not work because there will be equal amounts of frustration on both sides.
Good point, but axis players never think on the other side. While they having advantage, they start to talk about bull shit excuses. |