Basically a retard play (sturmblob) wreks your playstile...
Im not going to say it but you shouLd find at least 2 more Problems to change vickers IMO
learn to laugh at my opponent or teammate that build a vicker and get rekt by retarded strum blob and volks blob without flanking, right? I always do so, so thanks for your "useful" advice for ignoring the fact that Vickers is underperforming from doing its duty which is supposed to be suppression. |
Actually Tommies get vision bonus with pyrotechnics and with vet 1 when in cover.
I have tested Vicker with normal vision and it was able to stop PG, grenadier and assault grenadier with sprint before throwing a grenade when they charged frontally in gray cover.
So they claim (made by ddd)that any squad can attack a Vicker frontally and throw a grenade is simply false.
Actually his claim is correct in team game, because you never face a single squad running into the MG. Any blob with 2 squad or above can pass through it easily. |
Let me guess the result of the test.
Every MG is able to stop any squad charging frontally if they do so through grey cover, with fog of war removed (so you have vision at max range).
What probably happens in game:
-You don't have vision so you start shooting at MGs vision range.
-Through mid game to late game, grey cover disappears transforming into yellow cover.
-Sometimes reload cycles screws you. If you can't suppress in 2/3 bursts, the MG sucks.
-Squad charging is not at full health. Killing models on approach on first burst makes it to take longer to suppress a unit.
If you don't hit vet2 with vickers, you are screwed in the late game as far as suppressing squads go.
yup,It is not like wehr having ultra vision with pioneers. So testing vicker in max range is kinda unrealistic. |
We need to assume that one uses his mg like it should be used, maxed range and not vision range. You wont test JLI in cqb for that reason too.
Ive planned to use yellow craters to simulate mid-lategame terrain.
I can 100% sure MG42 can suppress all kind of ally blob frontally from preventing them to throw nades frontally even with vision range only. Not to mention mg42 bunker s vision range = max range. So in comparison, MG 42 do its job but Vickers dont |
So in your opinion pioneers can frontally attack a vickers and grenade.
OK.
Basically you can blob strum and frontally pass through it without the second squad getting pinned. Vicker can only pin the squad it targeted after second burst. |
No, just remove bonus range from vickers and give it supression, problem solved.
Yup, we don't need trash bonus range that unlock behind vet 1. It's a MG, it has to suppress squad. Bonus is redundant when It can't even perform its duty. |
Thats not true...
Try to play 4v4 as UKF, that's always true. |
volks should not have a nade that can force you opponent to leave the cover while they can just sit in cover at mid-long range. |
I don't care about its damage.You simply can nerf it into Mg34 level.But please let Vickers to do their job that a MG supposed to which is suppression.Really tired of volks walk straight into it and throwing incendiary nade without being suppressed. Tired of Vickers can only suppress a single squad after two whole burst which is longer than any mg while the second volks can just throw nade into it or even walk through it while Mg42 can suppress infinite troops within an area with its first burst. Tired of MG42 can actually suppress squad in green cover while Vickers can't. Welcome for more Vickers being suck as an mg complainment.
Don't tell me anything about 1v1, I am mainly playing 4v4 only and this is the only mode that still keep this game alive.
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Where is the most being complained OP all-rounded super versatile rifleman lolll? |