Only used them once, don't really know how effective they're. But with the durability of cons hell can break loose
Vickers aint that great, i am sure you saw this at alpha. Its not gonna be that bad.
It would be a bit iffy, if you can you get Brensfrom the UKF though |
Thats high praise |
I knew this thread would be made ever since Alpha |
DP |
I don't know, i have been playing against the Brits all the time since its impossible get a game as allies. Its 15-1, and the one game i lost coz the other two players were really two good than me and my ally. I thought the Brits were rather UP |
Coulda dodged it but wanted to test it.
So Helmut, you could have saved the tank if you moved a bit, ja? I think thats the lesson you need to teach your followers. When a very show tank with a hideously long aim-time tried to shoot at you, YOU MOVE. |
Its just hilarious seeing people after less then 24 hours of trial with different balance then what we'll have in 3 days acting like pros after handful of games
How about you stop with rudiculous threads and claims, let the faction be released with all the changes that will go live at 3rd, LEARN TO FUCKING PLAY WITH AND AGAINST BRITS and then talk about balance?
Balance perspective changes depending if you're clueless noobs or experienced with them players.
For now vast majority are clueless noobs.
AVRE does 640 damage, at vet3 leaves flaming DoT and there are actually morons trying to say it deals more then that, because "fuck people who played WEEKS with brits, I know more about my 3 games then them with 100+ hours on brits".
+1 |
What exactly is the logic for giving 3 new Commanders to USF and only 1 to OKW, Ost, and Soviets? Like didn't Relic say that wanted to make up for the fact that Axis would be down a faction?
They never said that man. What's your excuse today? Pain meds or 4.44 am? |
maybe, your connection dropped in some games. I had the same issue this week, one day, but i was playing 2v2 |
USF ass grens...I didnt know they had sprint and 5 men. ~ ~
the flamer change is irrelevant,they still drop 2 models and are in danger of being wiped for simply existing in the same engagement range as other units.
using assault engineers in flamer/close range is asknig for them to be wiped unless nothing is shooting them. They are that bad.
And im glad people(what people?) "keep" ass engies(you cant afford to have a non combat effective squad vs either axis faction...seriously) for a demo or two while already being down a squad vs ostheer,and having to shoot 45 muni worth of munition minimum at every engagement,from the get-go. The last thing you buy is a squad that cant engage without disapearing in a puff of exp markers and 280mp,and is too expensive to be a capper or flanker,and requires an expensive easily countered,and honestly,obvious ability at this point to be relevant. Unless you're winning already...Ass engineers are garbage,but whats new.
even 'shit' volks will cut down ass engies on approach ffs. I wouldnt be suprised if a raketen rocket sniped a guy and then the crew sniped another guy,forcing a retreat. theyre that useless.
Give this halftrack, an actually useful,well thought out,theme appropriate squad to come with it(CAV RIFLEMEN with thompsons,now those are USF ass grens ) and buff its stats.
Feeding the troll is injurious to your mental health |