*Ting ting ting*
May i have your attention?
ok thanks
L2P |
|
Don't go afk mid game then :^) |
Valentine is strong but only if you get it with aec, and it becomes espescially strong versus okw where he has to essentially force a massive advantage on his end lest he suffers an early gg usually.
That said it *is* a somewhat high skill unit that has to be finessed vs good puma play.
Mostly the problem lies with sections+ this combo making for a super fucking strong early game. |
For the love of fucking do not under any circumstance let this garbage map known as polesti go into automatch *or* the fucking finals, it is beyond garbge. It's for one way to small and the fundamentals are so warped that fixing one issue causes another thirty, you get rid of the hedge and now schwer will cover everything, you don't and now if you fuck up agaisnt a really good player he can hide a shock squad near the hedge. It has no flow, the dynamics just force dumb cheese. Maybe im biased but it flows awkardly the map isnt fun to play on for me and never has.
But maybe thats just a light salting.
Pretty much every person i've done scrims or played tournaments with or even talked to barring one person has called it stupid and shit.
(For the record it has some nice ideas but they end up being buggy or simply not really workable such as the buildings which are buggy as all hell with the pathing and the cut off vps which makes the map flow really weirdly)
Another map i have a critique off is amily fields, which is really solid overall though that said the northern cut off is way to brutal compared to the southern one, i often foudn myself struggling pushign it and considering the axis is on south it makes their mg placement *really* strong. I do enjoy playing on it however but that needs to be changed.
As for millroad... I'm torn on it, visually its kind of not good, but playing it was probably the most polished and fun experience, though i had two short matches so my experience should be taken with a grain of salt. I enjoy it, the building has been adequatly nerfed, though i feel like the northleft side could do with some changes i think, as it's kind of out there along with the far eastern point, maybe put them a bit more aggressivly? I'm not sure, though its not priority one (the aesthics are.) |
Japangod |
Depends on matchup, vs brits yes, vs rest okw is favored i feel, but im unsure atm. |
Brits>Sov=Usf>Wehr>okw |
They're fine as is, arguably worse because of worse range, just like any AT wall it will make you scream the moment you run into two of em |
Okw tank hunters
O-CP Ostruppen AT rifle call in with a rifle nade snare (longer range than normal, think fussilers vet 2 pre nerf)
0 CP 250 halftrack sidetech to get same timing as wehr
2 CP pak40 Call in
3 CP Opel blitz AMBO call in
9 CP Cmd panther |