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Thread: OST grenades are 2x as effective 12 Nov 2020, 09:51 AM
Only bundlenades tbh In: COH2 Gameplay |
Thread: Issues playing agains USF12 Nov 2020, 07:00 AM
Ostruppen and 5man grens are your best friends here. If truppen rush 222 out (5 min timing ish, stuart is 7 normally.) Mg-ost-ost-ost-t2-pgren/222 Force the rifles to push on the truppen and youll trade well. In: COH2 Gameplay |
Thread: Why Soviets are OP12 Nov 2020, 05:23 AM
Are you being intentionally daft? "Though i dont even know why you're weighing in when you play fuck all 1v1s lol." The original context, now this might be REALLY hard to grasp, but its not talking about player cards or game count. but about fucking playing 1v1s. Which just you admitted you don't do so to round back to what i was originally saying. "Playercard? I can already tell you're either A: Teamgame player (Meaning i have no reason to talk to you in the first place because you experience simply does not apply to mine)" Hope this helps explain why i have no reason to debate the game with you! In: COH2 Balance |
Thread: Why Soviets are OP12 Nov 2020, 05:12 AM
Realistically speaking you don't replace mainline with elites unless everything gets wiped (In which games your getting into 45+ min games where both sides will have 3+ tanks, meaning soviets would be favored anyway lol) I'd call volks pure early game inf, moment USF gets 2x bars they go to shit, moment svts&7men hit the field you're fucked. And brits will fuck you up anyway, with or without 5man sections. So no, you can't replace 260 mp infantry with 320 (360? can't remember) Elites, especially since you'd need four of them to get the field presence needed to compete. Not to mention the vet 2 + upgrade, just isn't viable quite frankly. In: COH2 Balance |
Thread: Why Soviets are OP12 Nov 2020, 05:09 AM
Playercard? I can already tell you're either A: Teamgame player (Meaning i have no reason to talk to you in the first place because you experience simply does not apply to mine) B: Rank 1000 scrub. In: COH2 Balance |
Thread: Why Soviets are OP11 Nov 2020, 13:41 PM
Aside from this being full of assumptions and senseless arguments. I'll answer each bit. This is just you being either delusional or stupid and essentially just trying to ignore the main thrust of my arguments. But hey you do you. "I have more 1v1 soviet games than you and have held a higher rank with twice the playerbase than you have now. So you can take the rank card and shove it where the sun doesn't shine." This is really embarrassing for you, I didn't talk about playercard nor ranks, I talked about playing 1vs1s, and lookie here. http://prntscr.com/vhetdx you haven't played them in fucking forever. Game count is irrelevant and worthless, I could have a thousand games from 2013 and those experiences would simply not apply to the current meta or how the game plays at all. "You discount all the easy axis early game victories as matchmaking issues but you do count the times you are able to easily hold half the map against FHT as if this is isn't the result of the same matchmaking issues." Again more assumptions, I was pulling from my experience playing in customs. Not automatch. Automatch is dogshit trash and shouldn't be relied on for much until (Which most likely is never) it gets fixed. "Soviets have some good units but you and Giap just ignore the other half of the equation, the axis troops. Sure 7 man conscripts are good but so are Obers and Pgrens that wipe your units with bundle nades regardless of doctrine. Sure SVTs are good, but so are G43s fussies tearing through your units. Etc." ??? This makes no sense. I'm not ignoring the other half, this is where your lack of 1v1 experience cleary shows. Pfussies are dogshit that require an 80 (90? i think it got changed awhile back) muni investment, a loss of going t2, and obers are supremely lategame, require vet two and their lmg upgrade to even stand a chance, even then there's a good chance they lose engagements. Are pgrens OP, yes they arrive to early, but come lategame and thusly 7men so do pgrens too lose their relevance, they may not have an ostruppen level of useless come lategame but they will find that when trying to push 7men behind sandbags becomes a futile effort that will bleed you dry. "Most of the stuff you guys are listing is also mutually exclusive, which creates the illusion that the faction as a whole is better than it is. Like saying how SVTs beat STGs and T34/85s beat P4s" That was not my intention. And irregardless of that the point your trying to make doesn't make any sense. 7men are stock of which I was talking about the most how ludicrous it is, so is the zis and the t70 all incredibly OP units. With ridiculous value and output. And for the record 7men>Volks with stgs In: COH2 Balance |
Thread: Why Soviets are OP11 Nov 2020, 11:05 AM
Jesus christ of all things to take away from my overall point thats what you took? Lol The """"weakness"""" is the rng of automatch and a 15 min gamble of your opponent to end the game. If they dont win the early the games goes from "i have advantage" to "How the fuck do i keep up with his superior artillery,sight infantry and tanks." Hell id go so far as to say. One single t3485 or kv1 is worth two p4s in terms of sheer value and potenial. Like this """weakness""" will go away the moment ostruppen are nerfed. And another thing. Just surviving 15 min literally paves the path to advantage arguably greater than the early game advantaged grantes by ostruppen. The """"weakness""" at worst is situtional. I've had countless matches on langres,nexus,crossroads where i can easily hold one side and alowly push my opponent out. Though i dont even know why you're weighing in when you play fuck all 1v1s lol. In: COH2 Balance |
Thread: Why Soviets are OP11 Nov 2020, 09:18 AM
I'm gonna ignore most of the scrubs posting in the thread and focus on the baseline of giaa's arguement. Soviet lategame is utterly retarded. Honestly it borders on absurd, yes the early game sucks ass, and youll have plenty of games where it closes out quickly (because automatch is ahit, but thats another talk altogether), the faction imo is reliant on maps that have tons of resources and frequently go to lategame. (Think crossroada,nexus and langres). The main issue just comes down to a plethora of absurd shit. 1: 7men cons are once vetted up to 3. The best infantry in the entire game, with flares,sandbags to neuter any other mainline barring maybe 5 man grens who are equally retarded. This means once you pasa a certain threshold you enter a stage where your infantry may as weöl not exist. Volks bleed and even if they win fights the end up trading unequally. Their upgrades are straight up inferior (svts for example across the board have better dps than stgs) 2: t70 is ridicolous, the only saving grace is that sov early game is cucked and flamer HT forces zis, otherwise the matchup would almost be unplayabe with how stupid it gets. 3: the premium tanks. 85s are better than p4 in every single way, kv1s practically require panthers to cope, ans the fact that they deploy fleets of tanka with 5 shot hp qith the ability to self repair will inevitably lose you the lategame repair war. Id add more but im phoneposting Soviets are OP (But only in the mid-lategame) In: COH2 Balance |
Thread: MG42 over performing 6 Nov 2020, 19:20 PM
Mg42 is by far the shittiest mg, espescially without vet, garbo aim time, inconsistent firing patterns. Hell it comes with an inbuilt delay when its post set up or when it targets infantry, about a second or two of aiming at something if it isn't dead center. In: COH2 Balance |
Thread: Why Ostheer is OP5 Nov 2020, 23:42 PM
The biggest issue is 5man grens tbh, they grant too much power, are way to easy to use and come with little drawback, Free healing on top of the reduced RA (recived accuracy?) combined with a 5th model and the eventually vet 3 damage reduction makes for a potent combo which runs into the same issues i had with 7men conscripts. Mainly that the abilities grant way too many things at once. The only real drawback is that you have to use the shitty vanilla grens early game, but once you pass that hurdle they get abusrdly powerful, and are way to forgiving on top of it. The rest can be more or less dealt with, but a strong player can make it hell to even get a single push off properly without bleeding out. This and the fact that there isnt an option to skip the captain himself and still get the tech kind of sucks but eh. In: COH2 Balance |
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