Truth. A lot of people have an image of how they want a faction to play, leading to problems. This is why you have people complaining about lack of Soviet bunkers, why T34/76 sucks, why Cons don't scale, Grens don't get normal grenades, Muricans don't get heavy tank, OKW laser weapons and Die Glock Death Bell, etc.
Honestly if noobies played all the factions and then chose the playstyle they liked the best, balance posts like these would be far less frequent. |
Volks are roughly equal to Conscripts in AI abilities averaged at all game stages.
Every faction has TD, so Jagdpanzer.
Kubel, I agree.
IR Halftrack is a cool idea.
No non doc MG is supposed to encourage offensive action. In terms of flavor I agree-Ostheer is the support weapon faction.
Flak track and Luchs actually have completely different roles.
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Squeaky Door, you have no right to speak on the Jackson. Play as the USF more. |
No idea why Panzerfusies have 6 men. |
Smoking doesn't work. |
It dies to a fart and requires lots of micro. It also takes up decent pop cap. If you post replays of good late game Kubel usage I'll believe you. |
Oh yeah. 1 heavy per player and the rumored mortar is going to make USF god tier, watch my words. The only way those changes couldn't is if Wehr got T0 Grens or HMG, or if current Stug C got made indoctrinal. |
Jacksons fine, but unless all of your Riflemen army is upgraded with duel LMGs, you need Shermans or HMCs. These factors inflate the fuel cost and timing of the Jackson.
Spam army-Shermans
Lean, upgraded army- 2 Jacksons, 2 HMC |
How are the Brits expected to play? Highly effective weapons teams that can't move supported by durable infantry, with a combination of crappy armor with very good armor? |
I'm thinking assets pack helps modders out. |