Seems a completely unnecessary function to me, only catering to either really new players or console players for some reason? I would absolutely vote to remove it.
I think it does more harm than good. Kind of like the USF 100+ manpower exploit. Now because 100+ pop is penalized, players need to be careful not to accidentally go past 100 pop, which can easily happen. Now because you didn't pay attention to reinforcing your squads while ur Sherman was decrewed repairing, you have to suffer a manpower income penalty. This is precisely what I mean. Bandaid fixing exploits by changing the whole thing to fix some small rare behavior is doing more harm than good. More players accidentally hit 101 or 102 pop than players who intentionally abuse it to get 10 Jacksons..
The manpower income penalty is in effect above 110 pop, so you shouldn’t really reach that „by accident“…
My IPv6-off solution still works fine, no lags with the 64bit version so far. And I am too scared to turn it back on to test whether it's still causing the issue :F
Not sure how that is supposed to solve the problem. The CoH2 Battle Servers use IPv4, so disabling IPv6 on the client side shouldn't have any effect on this. Could you elaborate?
It shouldn't fix it, correct, but I tried after getting the hint that German WoT-players have similar issues with Telekom (and the same fix worked for them) and it immediately worked for me too. So... dark magic?