Yes you said nerf falls, so I said buff the commander. It’s not hard to follow.
Unless you think the commander itself besides falls is strong, in which case I’m just gonna laugh.
how can buff anymore?
this commander had "rework patch" 2 times
What do you want?
A big fucking super 88mm AA cannon? double barrel cannon KT? Me262? V1 rocket?
To ask for something more here is just a whining |
Sure, then make Luftwaffe Ground Forces a stronger commander. Falls have to carry their entire doctrine to relevancy, yet everyone acts as if they’re a problematic stock unit.
already strong, dude
just Other commanders are easier to use than Luftwaffe Ground Forces
Luftwaffe Ground Forces was good enough before it was buffed
falls had no performance problems except late coming out at 3cp
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But so are penals, rangers or Pgrens...
I could argue that pfaust on falls is good, maybe giving them a different snare, a one with shorter range, like a magnetic shaped charge (IIRC they existed and were used in ww2) with half the range and half the damage of pfaust can put falls in a more balanced position
Choose only one
AT snare vs camo strike bonus
falls must have only one of these two
The short range of the AT snare is not a problem because he has a camo |
The problem of strum officer is no reason to use
why am i use this unit? for what?
Is it worth picking this unit instead of one volk?
JLI? fallshrumjager?
They are powerful AI infantry worth making instead of volk
His skills is very hard to use in early timing for price
first, "Target Them!"
If you make a strum office, you get one less Volk
4 volk dps VS 3 volk + officer + "Target Them!" dps
What's more benefit?
yep, 3 volk + officer + skill dps is Slightly stronger than 4 volk but If you don't have a skill that requires 40 muni, you'll always get less dps and worse map control than 4 volk
The passive buffs that strum officers had alleviated this problem somewhat, but the mod team did not understand this principle.
The mod team has no understanding of the original unit configuration or tier configuration, and there is no question about "Why did they initially do this?"
They just think that if a unit is not used often, the unit's performance is bad and just buff it (JLI, falls, shocks etc ...)
This unit wasn't even buffed at all
conclusion) Recreate the reason for making this unit
type 1 - more AI supporter
give 1 stg44 for strum officer basically and roll back passive buff
make passive buff to toggle skill(Apply penalty while skill is active)
cost is decreasing Muni income(-100%)
reverse vet 2 and vet 5 (vet2 : weapon cooldown -25% and add 1 stg44, vet 5 : Increases squad size to 5, +10 to ability range)
type 2 - Adding skills to breakthrough
Adding more useful skills in the current state
recon flight, sprint buff to nearby unit, etc...
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Mg42 have no problem
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if churchill lost AOE damage, he will no longer be able to break the line |
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skirt equipped basically and increase cost
240/20 -> 260/30
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Flaweless logic!
So, when we are nerfing fallshirms, JLI, Pfussies and storms?
nerfing falls and JLI is neccessary
i saw so many bias idiot axis fan boy in this forum
but i think u are allies fan boy alike them
As the same fanboys bark at each other from both sides, the forum becomes dirty |
We will, the moment stock army that isn't penal spam will be up to the task.
ok, buff cons
then nerf fucking OP shocks and guards |