This is an epic fuckup and to be quite honest: RELIC SHOULD APOLOGIZE IN PUBLIC TO THE COMMUNITY.
The fanbase organizes a < 5000$ prize pool tournament and they totally shit all over this event with their messy and chaotic way of working!
This could have been all avoided if they took our input from the alpha and actually implemented it, they always keep pushing out these alphas for new content and when balance issues are identified the issues still make it to final build. |
I think what Sturmtiger is getting at is that the never ending whining is getting old, and to be truthfully honest, yes it is getting old. I also believe this non stop over nerfing and over buffing needs to stop, Relic does need to take into consideration what we believe is good balance. They seem more likely than not to blow our input off and just seem to think that inside studio balance is the way to go. I give Relic props though, the beta mod patch thing is certainly a step in the right direction and I do hope they keep that up. |
from shoutbox:
@Relic, take a look at this:
bugs:
*vickers range bug
*flames damage into models, buildings and emplacements (all)
*volks incendiary grenade (animation and damage)
*centaur clearing buildings
*Centaur also doesn't always set off mines.
*glider crush OKW trucks
*partisan DPS
*partisan spy network bug
*OKW Panther gaining the arty commander (its happening with all commanders this)
maps:
*Red ball express - The Mansion exit
*Red ball express - map loading descricption
Balances:
*rifle flames (balance reasons)
*Churchills HP (all versions)
Wasn't the health of AVRE and Croc brought down by 200? |
update the OP with that:
Thanks Nebaka.
Interesting, is this custom commanders? |
If custom commanders are ever going to be introduced, I'm sure it will be only allowed to be used in custom games.
I guarantee it, people would make the same OP combos and the meta would stagnate to everyone using the same crap. Plus commanders are big money, especially when they introduce good units. |
@Brad: Another thing you may want to look at is the Sherman Firefly bug where it shoots the enemy vehicle and shows the shot penetrated and hit yet does no damage. This has been around since alpha and hasn't been fixed. |
Yes that was not intended to change back to 0.05
universal carrier will now hard counter the sniper with its 50% accuracy against them (See previous notes.) and the increase detection radius by OVER 200%. (See previous notes.)
Didn't see the 200% detection radius before. Cheers! |
yes, they are, why to you think they decreased all mp tech cost...
Still 35 manpower per guy, changes of 50-100 manpower for tech doesn't solve the issue, it helps though. |
Brad, are you guys looking into the severe manpower bleed that the Brits have? That double Wehr delta force sniper team stuff absolutely destroys Inf sections, 35 manpower per guy is crippling. |
You probably just got unlucky
"War Spoils gives you rewards after each game"
http://www.eurogamer.net/articles/2014-05-29-relics-five-year-plan-for-company-of-heroes-2
They need to live up to that statement. |