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Thread: COH2 winter balance mod - discussion22 Feb 2020, 15:49 PM
Pershing being untouched is indeed weird, or is it because it has a smaller health pool? In: COH2 Gameplay |
Thread: Why maxim is trash22 Feb 2020, 15:14 PM
There are none, Ostheer T1 and price have been adjusted to be align with non tech start factions. You hav your Gren at the same time than other 3rd unit on the field. In: Lobby |
Thread: Why maxim is trash22 Feb 2020, 12:16 PM
Just happened this morning. In: Lobby |
Thread: Stale ASF Wher meta18 Feb 2020, 09:03 AM
(I mainly play USf) 2-3 HMGs is a lot of MP investment early on, 1 grenadier can't be everywhere to counter your light vehicle so you should have room to force him to retreat some of his HMGs. The mortar is indeed mandatory to smoke and push, you should also be using your own HMG to counter his infantry as well. This strat usually means he is going to rush his own vehicle, skipping T2 followed usually by a fast Ostwind or fast Pz4. So secure your fuel, build a cache nearby with the MP you saved and use the mortar smoke to push back his HMGs little by little. If you built a light vehicle and didn't cut enough his fuel, the Ostwind will be a major pain in the ass for you if you went T1+upgrade+light. Imo, in the case of stalement T2 is a better investment with pakhowie, ATG and AAHT. As well here BARs aren't the best investment until you took off the field those HMGs. The rest depend on the doctrine you selected, Airborn and you can drop HMGs and ATG + Pathf extra vision, Reco and you can drop a pakH + pathf extra vision + cluster bomb, M5 and Calliope, Rangers and Pershing, sprint + Willy Peter and Ez8, RE grenade laucher + Sherman Dozer and sprint etc... In: COH2 Balance |
Thread: Königstiger buff14 Feb 2020, 08:33 AM
If you manage to stale with 75% of your popcap vs someone using 100% of his popcap until you get the fuel and manpower required to call the KT and win, there are two possibilities: 1- Effectively you outplayed your opponent and the KT is the cherry on your cake. 2- Faction imbalance. Since factions are quite well balanced today and vs someone at your level using 100% of his popcap, if you stale at 75% of popcap and bank 280 fuel during that long to later call the KT, there is no way you should win even if you manage to call the KT at the end. (at least at high level where players understand what they are doing and what their opponent is doing) The only way to make the KT relevant as you wish it would is to make your faction 25% stronger (in term of popcap)than others so you can call the KT when the situation is "balanced" and see it change the fate of the game in your direction. And this shows very well why other heavies are broken and how the KT is balanced. Even at equal level you can stale with your faction and call your tiger/pershing/IS2 because they are so OP that they offset the too short period of time the player had to spend with less pop/fuel investment on the field. Other generalist heavies have to be brought back to KT level, not the other way around. In: COH2 Balance |
Thread: Königstiger buff13 Feb 2020, 15:52 PM
I think Sander93 responded quite clearly. KT's mobility value is balance toward its amazon health pool and armor and firepower vs both infantry and vehicle targets. You can't have it all, and before you came (or one of your partner in weraboo community) with the Jackson example. Jackson doesn't have AI and that level of armor or health pool. In: COH2 Balance |
Thread: Königstiger buff13 Feb 2020, 15:24 PM
Why for this tank alone? Why suddenly Ramming + IL2 become a problem and specially vs KT. Should we ask for the same special treatment vs P47 and M20 mine combo? KT is fine as it is because with the appropriate support it does wonder. If you use it as a single army unit that's your problem, not the unit fault. In: COH2 Balance |
Thread: Königstiger buff13 Feb 2020, 14:40 PM
Speed is the main issue. If the KT gets snared it’s ggwp. My personal main issue is ramming, which will lead to 720mp and 270 fuel down the drain with ease, especially vs airborne or IL2 nuking run or AT cons. Then don't get it snared? That basically the same shit for every vehicle in the game minus churchill that are already slow as shit that it doesn´t make any difference. In: COH2 Balance |
Thread: Königstiger buff13 Feb 2020, 10:37 AM
You mean, they have a weakness exploitable by your opponent? Isn't the aim of the game, balance unit around strength and exploitable weaknesses? In that example of yours, mines or other tools could cover that weakness. In: COH2 Balance |
Thread: Elite Panzerschreck12 Feb 2020, 09:46 AM
Low risk of what? Being shot at? Don't close the distance and you'll be fine. Other factions have it easier then play those other factions. T1 make it more difficult to counter LVs than T2 PUMA? then go T2 PUMA to rolfstomp LVs or get better. That's the exact same shit for any faction with non linear tier, soviet T1 or T2, USF T1 or T2 and the most obvious one Brit Hammer or Anvil. Your thread look like the one asking for 5 men grenadier. You want potent shreck squad then play Ostheer or take a doctrine. You want stock rocket artillery then don't play USF or Brit or take a doctrine etc... In: COH2 Gameplay |
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