Except you shoudnt compare auto-fire, mobile and not counterable with your own inderect fire unit, to a glass cannon, fire on CD and most importanly dodgeable unit.
Too bad USF doesn't have stock rocket arty.
Thread: Post Winter balance patch - USF indirect fire problem18 Mar 2021, 19:21 PM
Too bad USF doesn't have stock rocket arty. |
Thread: Post Winter balance patch - USF indirect fire problem18 Mar 2021, 18:24 PM
You mean like for more or less the same cost of two rocket arty? |
Thread: My respond to the accusations18 Mar 2021, 18:22 PM
If you can't fight the logic, attack the person. In: Lobby |
Thread: USF Commander - Recon Company rework18 Mar 2021, 12:05 PM
Just a thought about design: I know but I after having given it many tries since the patch I don't think the pakh is anymore THE unit you want to build anytime. The patch aimed to reduce the effectiveness of the pakh when paired so obviously its a direct nerf to the doctrine since it is basically what was making the doctrine strong. It's not like I want the HMG at all cost but that HMG have more value than pakhowi at the moment, even more when you think you'll drop two of them. Another possibility could be to simply remove the drop altogether and stick to para that can upgrade Zook or Thompson with a price cut accordingly. In: COH2 Gameplay |
Thread: USF Commander - Recon Company rework18 Mar 2021, 07:21 AM
I think part of the problem with Raid tactics is that it's a munitions dump in a munitions heavy commander combined with the fact that it's light vehicles only - so realistically you mostly use it during the early game when you most need to bank munitions. If you want to use Para Combat Group (200 munitions if you want upgrades right away) and then it's hard to use with Greyhound because Greyhound also requires munitions. It would be more useful if it applied to mediums (slower cap speed to balance) so that it has some late game use and doesn't become useless as soon as your Stuart dies. Another unique idea might be to make it a passive that gives some/all vehicles Soviet "Secure Mode". Raid tactic still has its use on late game with the greyhound. So obviously I'm not talking about 3v3 or 4v4 here but on 1v1 and 2v2 a greyhound is a really good unit to keep your flank and harass opponent points using raid tactic. But I still think a jeep would do better than raid tactic because that's an early game unit. Imo the pakhowi should go now that it has been nerfed, I stand on my proposal to replace it with an HMG and articulate the commander into Captain tier selection. In: COH2 Gameplay |
Thread: USF Commander - Recon Company rework17 Mar 2021, 21:12 PM
Greyhound has been swiftly nerfed when Noggano used it during a king of the hill tournament. Took them less than a week to nerf because a top player was using it efficiently and nobody could have figured out a proper counter. In: COH2 Gameplay |
Thread: Arty spamming15 Mar 2021, 21:27 PM
Make it a limit to one per player and modify its behaviour, can't be decrew but can't fire if put at 30% of life. do the same with the mobile ones, sexton and priest. Limit one per player. Additionally, make an exclusive area around the schwerer, can't build a lefh in the schwerer cover area or can't build the schwerer if a lefh is in the area Then reduce the number of shell per barrage and reduce the barrage CD so arty are more responsive. In: COH2 Balance |
Thread: USF Commander - Recon Company rework15 Mar 2021, 21:11 PM
Build a M8 and lose it 1 minute later, he only had good use of the cluster bomb drop. Didn't use para or raid tactic. So what's your claim? Devm could have use any of the USF commander and won the game equally seince he won by outplaying his opponent , and probably had an even better game if he had picked Calliope/pershing/Sherman76 instead of recon So yes globally even if it has been picked once during the tournament the commander is ay best mew. Wouldn't have been Devm playing the game would have probably be a different game. In: COH2 Gameplay |
Thread: Raketenwerfer small retreat speed nerf?15 Mar 2021, 08:22 AM
Raketen is so bad that we constantly see Axis players asking to buff it. In: COH2 Balance |
Thread: Raketenwerfer small retreat speed nerf?14 Mar 2021, 15:26 PM
The problem is the combination of 5 men squad and retreat which make the unit too durable vs its intended counter = infantry. In: COH2 Balance |
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