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Thread: Increased RA from nearly squads - Antiblob measure.17 Jan 2022, 10:12 AM
Always thought Focus Fire off was simply spreading the damage to the entire squad instead of picking one model per one. It let into having squad losing health but no model until each hit 0. In: COH2 Gameplay |
Thread: Increased RA from nearly squads - Antiblob measure.14 Jan 2022, 13:17 PM
four up to 6 combat troopsYou mean squads or models? Also why this arbitrary number? Edit: anyway let's be honest, you can't have a good answer to this. Let's take three examples why debuff for "blob" isn't working. 1- Your answer is squads. So this mean that 4 squads of 3 models, 12 models in total, would receive the debuff while 3 squads of 4 models, 12 models in total wouldn't. 2- Your answer is models. So this mean 4 squads of 4 models, 16 models in total, would receive the debuff but 3 squad of 7 (conscripts), 21 in total, would not receive the debuff. 3- Your answer is an arbitraty >16 (4 squad of 4 models) then again 3 squads of conscripts would receive the debuff while not being particularly any better than 4 squads of grenadiers or 4 squads of Obers or Falls. Then goes the usual implementation dilema, if I have 4 squads close-by defending my area Am I blobbing? etc... In: COH2 Gameplay |
Thread: Increased RA from nearly squads - Antiblob measure.14 Jan 2022, 10:12 AM
What's a blob? I mean, give me a correct, precise in number, and agreed by anyone definition of a blob. In: COH2 Gameplay |
Thread: 105mm Sherman and Brummbar should be less durable9 Jan 2022, 11:34 AM
Interesting statement, then why does it have so much armor that medium tanks struggle to pen it? If the brummbar counter ATG its with its sheer damage power its actual armor value isn't needed. Also why the 105 sherman doesn't follow the same pattern regarding your statement. In: COH2 Balance |
Thread: Coh 2 game director Quinn Duffy left relic21 Dec 2021, 07:21 AM
Cruzz would be celebrating this historic momentNot alone. As game director he failed the game. In: Lobby |
Thread: People thought relic was going to close down 201816 Dec 2021, 17:49 PM
A lot of good sense here, its hard to compare Coh1 and Coh2 on this matter since only the second has been extensively played on renewed patched and maps. vCoh teamgame was broken in favor of Axis since they could more capitalized on resources with the buyable vet. During the pre-alpha solo player I saw a new mode that could be interesting to develop, I don't know what does plan Relic about it. There was no victory points, every point matters in the calculation of the countdown. It's more like Wargame's serie if I'm not mistaken and could be refreshing reducing the amount of shock points on maps and encouraging playing on all the map. In: Lobby |
Thread: Seems odd that JT can nuke heavy at with barrage8 Dec 2021, 10:10 AM
If I recall correctly the reason why the Jagdtiger get the barrage in the first play was because if there wasn't any tank around it would become a sitting duck with no purpose with a heavy cost and that was too bad. You forbid your opponent to play with tanks and on top of that you get an ability to wipe its infantry because otherwise its too bad. ![]() In: COH2 Balance |
Thread: Upgunning the soviets - the IS-2 7 Dec 2021, 21:35 PM
I never said contradiction, I said its not enough to set conclusion. In: COH2 Balance |
Thread: Upgunning the soviets - the IS-2 7 Dec 2021, 19:50 PM
Yes but spreadsheets can't observe why while having good stat the IS2 is barely used. So maybe its because other unit's stats, maybe because of the meta, or build order, or cost etc... I take again the Sherman example, it has on paper good AT stat, but once you compare it with armor it faces they suddenly don't look like so powerful. Let's think about the parallel between Tiger and IS2. On paper they have the same AI DPS according to MMX, but both tanks don't have the same speed, could it be possible that the Tiger being able to close the distance faster and disengage faster is used more aggressively and thus regularly at medium range while the IS2 being slower is more likely to shot at max range making the difference people are seeing. Or that a good part of IS2 AI dps comes from the dushka which is modified by the constant late game yellow cover all around the map. My point was only there, Stats are indeed a good 1st point to take in account but you can't stop by it and say everything is fine or broken because stats are ok or not. In: COH2 Balance |
Thread: Upgunning the soviets - the IS-2 7 Dec 2021, 11:22 AM
Experience, faction design, gameplay. Let's take some examples, the JP4 is the best TD in game statistically wise but nobody really use it until after building a panther or a KT. The Stug is also super good, it counters any medium tank and it still very good vs premium medium but yet nobody use it extensively, why? The Ez8 is very good everyone says it so why don't we see it in teamgame? You can't answer those examples with spreadsheet stats, their stats are all very good but nobody use them as we think it should. In: COH2 Balance |
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