I read though all this and the whole time I was thinking about rifle blobs. Glad it is coming up here now.
Rifle blobs were always better than Volks blobs. They always have been and always will be. They have much better AI than volks and their bazookas (although not as damaging as shrecks) still made armor run away or die.
I cant believe people think rifle blobs are okay, but somehow volks were a problem. Talk about bias. Both blobs are super annoying and effective. Trouble is OKW elite units are lackluster and US don't even have any. So we nerf the OKW blob and leave the rifle as it was?! Terrible idea.
Overall, I actually think the truck side upgrades are just fine. I think it is stupid to give OKW an MG. Where is the asymmetry?
Honestly, this whole patch looks to be an allied only wishlist.
Problem with USF blob is you remove what makes rifles being able to blob, ok. What next, how do you balance USF with other factions? If you modify USF Rifle squads stats and upgrades, you're modifying 50% of the faction units and strength. You make them equal or weaker with Grens while more expensive? Or you also modify Grens stats to keep the balance between both units? But if you mod Grens stat, you'll also need to mod Cons stats because they cost the same price and you finish with Tommies because you can't let them that strong.
OKW has no mainline infantry, saying volks are is an error, they're supposed to be the equivalent of Rear Echelon, the guys you send as meat shield or support, not the guy you send to do the dps stuff. So nerfing they DPS isn't an issue balance wise, because OKW has plenty of tools to do specific dps. Today it is an issue from player perspective because volks blob has always be the best way to use the faction.
I'm not saying OKW will not suffer from lacks or being underpowered with those changes, but the problem is how do you want to balance the faction and units if you don't get ride of the volks blob first. How do you know how well works the PUMA if nobody uses it. I can tell you the PUMA is a great under use unit, same as the Flak HT, that a great unit with couple of volks around to act as meatshield.
Now, to come back to USF, Rifle squads are unique combat infantry, no Sturmpioneer, no Obers, no pzgren, no UK superengineer, no Penals(if they get buff as the patch says) and only 2 doctrines providing elite troops, really expensive ones. The problem lies here, the non-choice available from design. Giving a Mortar is a first step, one mortar means 1 RM squad less on the field, or coming later, or less ATpower but gives early support option. Captain without free zook is another step, you need to save amo for your zooks so you can't only count on early BARs to do the AI dps, people will need to compensate the zooks delay with fuel unit dps like a M20 or HT. Or not upgrading zooks but early Atgun or Stuart.
The patch is interesting, not what I would have personally done, but it merits a try.