OKW trucks and Brit emplacements are the same cancer with a different flavor. This thread only shows Axis Fanboy popping to defend their own little OP thing vs the rest of the world.
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Thread: Worst than brace : multiple OKW's flak trucks camping vp27 Mar 2017, 08:36 AM
In: COH2 Gameplay |
Thread: Worst than brace : multiple OKW's flak trucks camping vp26 Mar 2017, 09:03 AM
Here's my solution to the flak cannon and HQ.
Make the King Tiger only available when all trucks are UP and OKW players should stop building them on the middle of the map. In: COH2 Gameplay |
Thread: MARCH 28th UPDATE24 Mar 2017, 07:29 AM
They are pretty commonly see on the battlefield to be elite right now. In: COH2 Gameplay |
Thread: MARCH 28th UPDATE23 Mar 2017, 18:25 PM
Well if you suck, at least with a replay we can tell you so. We all know there is a flaw in the design by not having given stock light tank to Ostheer, but it doesn't mean we must flaw it even more with a lightly armored car spam meta beating light tanks every games. In: COH2 Gameplay |
Thread: MARCH 28th UPDATE23 Mar 2017, 13:31 PM
As far as I remember, 222 counters m20/m3/uc in live version and are still doing the job in the WBP. Pulling out 2 or 3 of them to counter Stuart/AEC/T70 has never been the intended design. Thus I don't really understand what you are complaining for. The 222 is better because you don't need anymore to dive in in order to get some kills on infantry squads. You can sit at max/mid range and get reliable kills the same way the m20 does. Getting Xp and using its abilities. In: COH2 Gameplay |
Thread: MARCH 28th UPDATE23 Mar 2017, 08:41 AM
Dunno, if they really lost their shock value vs infantry, many people will simply decide to not use them anymore. Let's be honest many players were building those units because of their high wipe potential with close to 0 micro giving them the edge on the match. Look at the Luch for example, they did removed its shock value some time ago. The unit is still performing well but is a lot less used because it requires brain and micro to get the best of it. Playing Ostheer everytime I face a Light Tank, the question I ask myself is not how much damage it will do to my army before i finally kill it but how many of my squads will be wipes by them in 1 or 2 shots. Today When I manage to dodge those wipes (but not the damage), I'm in better condition to win the game and it is all what I want today. Imo, Penals and Guards nerfs are also a nerf for the T70 strategy, those units have less impact when hitting the battlefield and will require more micro to deal the same amount of damage they deal today. Sov players will need to go T1 and T2 to get a viable army composition. T2 maxim spam isn't great vs Ostheer and T2+T3 alone doesn't work neither on a balanced match. So yes, I can imagine the 222 will have a greater room to dominate the battlefield when it is available and probably force the Sov player to build a T70 to counter it which is different from today where Sov players are buidling T70 anyway. Vs USF, the mortar nerf is basically all what we need today. Maybe the match-up will be still unbalanced but today we don't yet, let's see how the game evolve with the mortar nerf and Stuart nerf and M15 nerf. Vs Brit, the AEC nerf is a good point, there is a need for more adjustment with the faction ofcourse but out of scope, so let's wait for the next patch. In: COH2 Gameplay |
Thread: MARCH 28th UPDATE22 Mar 2017, 18:35 PM
You'll probably see less Light tanks in the first place, or if you see them have more time to react with your infantry since they removed their wipe machine potential. In resume, no need to invest on 2x222 to keep them at bay, one is enough with your pak and gren. I hope Relic will re-do the experience and bring a patch dedicated to remaining issues. In: COH2 Gameplay |
Thread: MARCH 28th UPDATE22 Mar 2017, 07:32 AM
Hail to the patchmakers In: COH2 Gameplay |
Thread: The American BAR21 Mar 2017, 19:35 PM
you can add the scott and the Jackson. Scott is a beast vs full vet Axis infantry, you usually ends killing a lot of them at no cost until your opponent really decide to chase and kill the Scott. Jacksons kill everything except Super-Heavies tank destroyers. Those are the issues, not the jackson being underpowered. In: COH2 Balance |
Thread: Hector´s suggestions on how to fix Brace19 Mar 2017, 09:26 AM
Increasing damage after brace is a bad idea. It will be impossible to keep them alive, brace counter artillery strikes and usually you don't get that many units around an artillery strike, so how would you be able to have engineers in time to repair the emplacement. You already need 2 engineer squads to repair faster than what a stug deal to you, increase its damage will be an overkill. Like I suggested before and like Mr.Smith is suggesting here, just disable or strongly reduce the repair while braced and problem solved. Engineers have to be there before brace to repair, You cannot anymore just wait for brace and repair. Or another idea, make repair disabling brace. Once a unit is starting repairing an emplacement under brace, brace ends. An other one, make brace and both mortar and bofors barrage on the same CD. In: COH2 Balance |
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