Panzerwerfer
Suppression is being removed from the Panzerwerfer. This unit could destroy infantry far too easily
Stuka Dive Bomb
• Will no longer instantly kill infantry within its AOE radius. Previously it could instant kill any infantry model up to 15 in-game meters.
What does it mean? Units will left with near 1 HP like after phosphorous or only previously damaged models will die? Or what?
251 Walking Stuka
The AOE and scatter have been adjusted to make the unit less devastating, particularly against team weapons that it could generally wipe out in one barrage.
Personally I see no problems with stuka wipes because next barrage will happen after long recharge. Mortars / nades wipe is worse because the unit inflicted it can continue to fight. Same with dive bomb. If you retreated your rifleblob to the Major and forgot about it don't blame the ost ability - blame yourself, deaf puddinghead.
Kubelwagen
To make the Kubelwagon
Wagen/Wagon. Don't blame forum members if even Relic can't spell it right
Raketenwerfer Crew received accuracy from 0.85 to 1.
Penals will now need to upgrade PTRS rifles to have the ability to stick Satchels to vehicles.
Still feels like penalblob will dominate in the infantry engagements but it's something to remove their everything-counter role.
1910 Maxim HMG
Dshka HMG Team
You call these
changes?
KV-1
And these are interesting
• Formations adjusted for all team weapons to increase spacing between models when in cover.
• The Battlegroup between now requires more distance between itself and obstacles before it can be deployed. This is to prevent it from trapping infantry models.
Damn, I thought the reason is to disable hiding it behind tall building or trees. So make this for mortar pits too!
Headquarters Glider
• Fixed an issue where the player could be locked out of the ability if the glider crash landed.