* Reinforcement cost (global) increased by 20% while FRP ability is active
* 2 minute cooldown when FRP ability is deactivated
20% increased while active but not while cooldown? With a little micro you can negate this effect (retreat your blob, deactivate FRP, soft retreats next 2 min).
* Activating smoke barrages will now only order one unit at a time.
Fuel and Munition Caches
* MP cost increased from 200 to 250
I wonder if I'll see more often USF bulletins for decreasing caches cost...
Kubelwagon
Is Kubelwag
on spam more vital now?
Panther V
...much benefit to spam...
Decreased moving accuracy from 0.65 to 0.5
Yeah, I always spam panther if I want to plow the soil for my crops
And now it's even more ground shooting
Le.ig
* Now has access to a smoke barrage ability
One step forward, two steps back, mmmkay.
Unlike the OKW Panther, we feel the OST Panther is more or less in a good spot.
Regular Satchels no longer collide with vehicles.
Targeted Anti-Vehicle Satchels now require the PTRS upgrade.
Targeted Anti-Vehicle Satchels will continue to track targets, even after they have moved out of range.
Molotov upgrade has been merged with the Anti-tank upgrade at the HQ
I survived long enough to witness this. Thank you!
* British Trench now capturable by enemy troops
And by your mates? It doesn't feel right (inb4 osttruppen trenches require a commander pick, brit trenches available by default from your first unit).
No KV-1 buffs
Bugfixes are fine, but does Zis-3 still lose vehicle prioritization after barrage?