Unlike typical relic balance, I would like to see it buffed just very slightly
I wouldn't buff the HE shell directly, but I start with making it impossible to impact terrain like hills and little mounds, and I would buff the AP penetration a bit, from 260/230/200 to 270/250/230 or something |
It doesn't do anything "very well"
It's got the same accuracy problems the IS-2 has, it seriously feels like it has a 30% chance to hit. The dshk on top feels more deadly at times. |
Does anyone else feel like this guy isn't strong enough for the cost? It constantly misses its HE round, and it's AP round has 200 pen at long range, which struggles against anything tougher than a panzer 4.
I know people hate getting gibbed from long range, so I wouldn't mind if the HE round had a higher dmg dropoff from its AOE splash if it meant buffing its accuracy. The AP round needs a flat-out penetration buff. |
Soviet flame strike offmap is pretty much a joke now |
The game is designed for 1v1, 2v2, 3v3 and 4v4. Saying you can't balance one because you have to balance the other is a bullshit lazy excuse.
Besides, they're not capable of balancing 1v1 apparently, so why not put your effort into the game modes people play the most? ignoring 75% of the game modes is pretty stupid.
This game will never be competitive or an esport, so why this tunnel-vision with 1v1? |
Typical relic balance. Nerfing a units damage by 40%.
I don't see myself making a KV8 again.
Mission accomplished I guess. A lot of people around here would rather see units nerfed into uselessness due to their own shitty bias instead of balancing them. |
Its like trying to buff a sword to keep up with machine guns. Piats were terrible awful weapons. You're lucky they are as good as they are now for what they cost. They aren't for assaulting but defending.
its a video game |
The ethos of a good defensive oriented commander should not only be about producing a superior defensive position, but also adding something that would force the enemy to attack that defensive position, like artillery of some kind.
For Soviets. Repeal the god awful community commander and replace it with something...anything. Here is my take:
Reinforced Defenses: Lets infantry construct a reinforced sandbag wall with much more hp, with a built-in wall of razor wire on one side to prevent the enemy from using the cover. Takes longer to build than regular sandbags. Also let's CE's build tank traps and bunkers.
Guards Rifle Infantry: No explanation needed
Heavy Anti-Tank Mines: Allows CE's to build anti-tank mines triggered by vehicles only, with a high probability of immobilize (Just copy/paste the riegel 43 mine from ostheer)
100mm field gun M1944 (BS-3): Allows for the call-in of a powerful 100mm field gun to the field, a major threat to even the heaviest of armor.
Katyusha BM-31-12 rocket launcher: An up-gunned variant of our beloved/hated BM-13-16 Katyusha, this truck carries 12 300mm rockets instead of the 16 132mm the baseline katy carries. |
Thread: KV-810 Oct 2015, 17:10 PM
typical relic balance
back to never seeing the KV8 again boys |
Thread: KV-86 Oct 2015, 16:14 PM
If you look at raw performance, one might think KV-8 is "balanced," but the fact is it is so convenient to use that it has invaded coh2 meta. Every game with SU is building kv-8, and every game facing SU is about countering KV-8. In that sense, it is overperforming and could use a nerf.
what an awful argument, might as well nerf the 222 then, because that gets built every game |