Profile of broodwarjc
General Information
Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence: United States
Nationality: United States
Timezone: America/Winnipeg
Game Name: Broodwarjc
Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence: United States
Nationality: United States
Timezone: America/Winnipeg
Game Name: Broodwarjc
Post History of broodwarjc
Thread: tiger aces1 Nov 2014, 12:30 PM
Tiger Ace is fine, build SU-85 it has longer range than Tiger or build IS-2 to absorb damage with flanking T-34 or use ISU. You should have at least 2-3 tanks out by the time they get a Tiger Ace. Bait, ambush, and flank. Remember it is not always about destroying the other tank as it is about driving it off, VPs not kills determine games. Too many players are only concerned about how many kills they get and overextend or don't focus on securing VPs. In: COH2 Balance |
Thread: 2v2 OKW random teammate1 Nov 2014, 11:34 AM
I have played with a lot off bad team players who think they are excellent. Right, but unfortunately my teammates don't cooperate and run over to the far side of the map, lose in the first or second engagement of the game, then rage quit... I have noticed I have been getting paired with lower level players against higher level opponents. I did start this thread so that hopefully some of the players will see that rushing your truck building right off the bat only works in 3v3 and 4v4, in 2v2 it is rarely a good strategy. In: COH2 Gameplay |
Thread: Vision abilities1 Nov 2014, 03:11 AM
USF gets a multiple rocket firing air attack that lasts for a long time and covers a huge area. The only air attack the OKW has is the Fallsmijagear strafe which is confined to the area of a single capture point and lasts only two slow passes. In: COH2 Gameplay |
Thread: 2v2 OKW random teammate1 Nov 2014, 01:07 AM
i build kubel 2nd almost 95% of the time, and still go medic truck. kubels force early retreats so u can grab a few more sectors. One game it his medic truck was being attacked by a WC51 jeep (which I warned hi about), but they all rage quit when they lost thier Kubel and their truck started getting attacked. In: COH2 Gameplay |
Thread: 2v2 OKW random teammate31 Oct 2014, 20:58 PM
build the medi truck after 2 units, mechanized after 3-5. That sounds good but I played 3 games in a row where my ally built the kubel and then the medic truck. They faced a horde of riflemen from one opponent, lost their kubel, and their truck was under attack, they screamed at me for being a noob, and rage quit. I had rifle hordes of my own that I fought off and I had to reinforce my squads so I was in no position to help. If the the first truck you are going to build is the medic truck then dont build a kubel. It doesnt heal the kubel and the kubel doesnt last long games. In: COH2 Gameplay |
Thread: 2v2 OKW random teammate31 Oct 2014, 15:43 PM
A message to my random 2v2 OKW teammates, Please stop making your first truck building right after you get a Kubel instead of building Volks. Please stop putting your truck building way out on the front line and on the far side of the map. Please stop whining at me when your truck building gets rushed and destroyed because you have nothing to defend it and have built it far away from where I can send support. Please don't expect me to send support when I am engaged in combat with one of the opponents and you can't handle your opponent because you have nothing to fight with. I have no problem sending support and generally try to help if you are getting double-teamed, but at least look to see if I can even send support and don't call me a noob because even though I beat off my opponent on my side I have to send my squads back to reinforce. I have added a poll to when the community thinks the best time is to build your first truck building. Anyone else having anything they want to suggest to their OKW random teammate? (Please keep it civil.) Edit: The last part of the last poll option is "you should rage quit". In: COH2 Gameplay |
Thread: Rate the balance of the game after the latest patch (1-10)31 Oct 2014, 15:24 PM
didn't cruzz' mod make the SU-76 hilariously OP From what I heard it did. Cruzz's mod has ZERO reliable testing done on it. It is just a bunch of untested changes suggested by L2P whiners. I do think some of the ideas are good (at least on paper), but they need to be fully tested instead of all these people spamming threads on how Relic needs to make it the next patch. As for the current patch I srate the balance of the game a 7 out of 10. I don't think the balance is so broken that the gaem is unplayable or extremely unfun. Their are at least a few strategies for every faction (although they require varying degrees of micro skill and battlefield awareness), but their are still modes and maps where the match is skewed in one side's favor. Overall the balance wasn't affected much by the patch and sits at about the same. In: COH2 Balance |
Thread: Company of Heroes Franchise Edition31 Oct 2014, 13:33 PM
Sometimes i wonder nigo... Never underestimate Brazilian spies.... In: Lobby |
Thread: List of new war spoils30 Oct 2014, 13:32 PM
MG34 accuracy - +2% accuracy Meeeehhhhh!!!!!!!! Sturmoffizier aura - 4% increased accuracy to all infantry near him (pretty broken) Brrroookkkeennn!!!!!! Some pretty good new bulletins and some pretty bad ones. Artillery Officer Aura - 8% more range to artillery units within 25 range of officer If this is static then pretty damn good, IMHO. In: COH2 Gameplay |
Thread: LMG42 Cost adjustment30 Oct 2014, 11:54 AM
I would increase it to 70. It is because vanilla Riflemen beat vanilla Grens. In: COH2 Balance |
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Latest replays uploaded by broodwarjc
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2v2 Cons and Flame Engies beat back MG42s and PanzerGrensby: broodwarjc map: Hurtgen Forest1-634
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