I'd say that, playing as americans, volks span is so disgutingly easy to outperform rifles. I don't think they should cost much more though, maybe 10MP.
My suggestion, for americans, is a little different. I'd say that the best buff would be reduce rifle build time by some 10%. Build time is a major offender for feeling so much pressure early game. |
Now, I'd like to know your opinion: do you think that IS are well balanced? Are they worth 280 MP? I have the feeling that they cost this just because they can be bolstered. At 4 entities that can't fire without cover, I can't exactly say I'm happy using them. |
This was discussed ad nauseum. Blitzkrieg was even more powerful. Smoke is a doctrinal ability - it's on some of the best Wehr doctrines, but not all. If he uses a lot of smoke, some other abilities won't be used as much.
I'd say this: mines win games. Soviets usually float munitions like crazy. You gotta get used to plant mines on all phases of the game, even late game.
And capping points vet1 ability can be a saving grace - you can on endgame bleed nothing while going on and off points capping/decapping. I've won some games with this. |
Thank you very much for your answers. I remember now that the scoped Lee Enfields were no longer part of the veterancy because of the “piñata effect” on IS armed with double brens.
Another question: I noticed that a lot of Brit players like to open the tank game with the Centaur. How do you feel about it and how to make it last? I usually can’t make it go past vet2 before being destroyed, and I know it is because I overextended. Is the Centaur a more defensive asset? |
Hello, fellow forumers
I'd like to ask the people who really know about this game some questions about the infantry sections:
1) How they compare with other axis basic infantry? I've read around that they are basically grens, but if so, is their veterancy equivalent? Isn't their RA better than grens?
2) What is the effect of the scoped Lee Enfields on the sections?
3) How does the Lee Enfield compare with the Kar98?
4) I usually go for 3 sections (2 healing, 1 with flares) - do you have other suggestions?
5) Is there any builds or maps that teching grenades first is a better idea? (1v1 perspective)
6) Sometimes I skip all tech to break fast my first Cromwell. Still, it comes not much earlier than a P4. Do you think it's worth to rush tanks, on a usual match, or is it better to tech extra men on IS and engies first?
7) How often do you build the mortar emplacement? And the Bofors?
That seems to be all. Thank in advance! |
Any name, only one commander on loadout: oh, no, it’s RedxWings, I’m gonna be thoroughly thrashed |
Non-meta commanders: trying new stuff, probably better than general players
Sniper bulletins: better take some Rivotril before the match starts
Tiger bulletins with Tiger commanders: heavy T1 and T2 play, better place mines
Grenade bulletins with USF: Major League Baseball-level of throwing grenades. Probably better micro than general players
Any appearance of Cancer Emplacement Commander: goddamn |
Cinco mil, quatrocentos e vinte e oito, according to the last flower of Latium, savage and beautiful. |
Thank you, good to hear. I constantly received a lot of backlash and resistance against my posts over the years
Playercard + a documented history of allegged backlash, pls.
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Maybe it was for the best. Who knows? |