are you suggesting it should be a 1v1 & 2v2 map or remove it from 1v1 and add it to 2v2
I think it should be kept as a 1v1 map as well. As I said, it’s one of my favorite maps, and I’m mainly a 1v1 player. |
Title self-explanatory. Do you think there are other 1v1 maps that could enter as well?
Reasoning: Arnhem Checkpoint is one of my favorite maps, but is kinda large. I think it has room for a 2v2 - hell, if Crossing can hold, why couldn't it?
Thoughts? |
I'd say just increase moving accuracy and call it the day. I use it sometimes, it does require some micro, but at higher vets it's very good. |
It happens sometimes with me, specially if I try to play during afternoons (My city in Brazil is -2hr Greenwich right now). I can only think it has something to do with playing during european high player spike, |
"Riflemen" field defenses, therefore they're on riflemen. Can't be fast plant time otherwise they'd be spammed.
/thread
Defensive doctrine's s-mine planting volks says hi and exclamate "Deutschland uber alles!" |
Rifle Company, IMO, needs just a few adjustments. Combine the flares with fire up in a single ability, remove the winddown after fire up and give riflemen defenses. There u go, no need for new units. |
My personal impression is that the unit should cost ~280, sniper should be another 60 muni, and the crit could go down to affecting units on 50% health. JLI would still have more abilities than pathfnders and better crit potential, and wouldn’t be so spammable. To people who say they’d never be taken, I’d respond that u forget how preciois is the vision they get at start. |
I think the sector bombardment from overwatch is kinda OP. Even when the circle goes out and the planes go away, there's a chance that you may receive a bombardment on your head. There is no clue to how much time do you have to wait till the ability really ends, and at least a couple of times I lost whole squads trying to advance after the minimap marker went off. |
P-P-P-P-P-P-P-POWERCREEP
I'd agree, if rifle company were just a bit underwhelming, but it is actually quite shitty right now. I never understood why sprint on riflemen should have a debuff, and I don't see a problem with improving the flares - maybe make it very cheap and increase the revealed area. I can't forget that this company came originally with vetted riflemen that could wield flamethrowers, so it's hardly a return to older days. |
We know that probably but a fraction of these will stay on the MP arena on medium-long term, but it's still exciting to see that the playerbase not only is very good but is actually growing after 5 years. CoH3 can be a good investment on years to come. |