We don't abuse volley fire and only get one AA halftrack. It's quite hard to end a game against a comparably skilled player within the 15-20 minute window before they start to become increasingly potent over time.
The late game of the Axis is indeed better, but that wasn't the issue I was trying to address. If you queue as a group you can counter an Axis player by having a great early game(due good communication/tactics etc), yet when playing with a low skilled random against 2 good Axis players you are pretty much screwed and they'll get into late.
Over the last week the Allies have been seeing less and less players and ofcourse this goes at the expense of good team balancing. The appeal will just get worse with these nerfs. It could be a good idea to to bring a late game commander to the allies(Which ofcourse lacks the early-mid game perks) so it'll be a bit more fun to overcome the late game(When your matchup is clearly unfair)
I realise adjusting a game towards the lesser skilled is not common practice but it's just really hard for at least me(queuing randoms) to get into the game when you have so little good matchups.