Too bad when ost sniper gets nerfed for brits, it will be garbage vs soviet players.
Not every unit is useful vs. every army.
Thread: Snipers, Enemy Squad Sizes, and Rate of Fire18 Jul 2015, 17:24 PM
Too bad when ost sniper gets nerfed for brits, it will be garbage vs soviet players. Not every unit is useful vs. every army. In: COH2 Gameplay |
Thread: About the next patch. T70s are coming! 18 Jul 2015, 16:38 PM
Tier cost influences timing of units (when they first hit the battlefield). Unit cost represents their intended performance, directly comparable to other units. (This is why the OKW P4 is more expensive than an Ostheer P4 despite having a fuel penalty) The Panther excels when it is outnumbered. It can take advantage of high armor, above-average range, and high speed to make the most of a players' micro. It is infinitely easier to micro 1 unit than it is to micro 2, tanking damage so that other units can deal the DPS unmolested. This is exactly how the OKW P5 works, and the Ostheer P5 is exactly the same. At the end of the day, it is your decision, but remember that you do not have to rush the Panther. It is perfectly viable to progress to T4 from T3 in longer games (quite often doable in a 2v2), meaning that their will be plenty of armor support for your Panther. In: COH2 Balance |
Thread: About the next patch. T70s are coming! 18 Jul 2015, 16:06 PM
Again, thats not necessarily a problem with T4 pricing, but a problem with T4 units themselves. The Panther is definitely performing per cost (it is worth 1.5 Shermans and can easily do its job with support). The Brummbar on the other hand may be slightly underperforming, and the Panzerwerfer definitely is. Decreasing T4s cost will make Panthers come earlier, decreasing the viability of allied stock medium armor and will not address the underlying issue of underperforming units in the building itself. Pathing has been and forever will be an issue with turretless units in this game. The Sturmpanzer suffers from this, but I find it quite useful with attack ground and as an infantry support unit. In: COH2 Balance |
Thread: About the next patch. T70s are coming! 18 Jul 2015, 16:05 PM
Again, thats not necessarily a problem with T4 pricing, but a problem with T4 units themselves. The Panther is definitely performing per cost (it is worth 1.5 Shermans and can easily do its job with support). The Brummbar on the other hand may be slightly underperforming, and the Panzerwerfer definitely is. Decreasing T4s cost will make Panthers come earlier, decreasing the viability of allied stock medium armor and will not address the underlying issue of underperforming units in the building itself. Pathing has been and forever will be an issue with turretless units in this game. The Sturmpanzer suffers from this, but I find it quite useful with attack ground and as an infantry support unit. In: COH2 Balance |
Thread: About the next patch. T70s are coming! 18 Jul 2015, 15:31 PM
OKW's fuel penalty ensures that that panther won't have a replacement for a long time, thats why it isn't OP. If any faction can gain the ability to build a heavy for every 1.5 mediums, it would be broken. This is why teching is a thing, to ensure that vehicles, light armor, medium armor, and heavy armor all have their respective moments of superiority. Otherwise, why not just unlock all tech buildings immediately and let everyone build what they want as thy gain the resources? The Panther is not the only tank in T4. The Brummbar is the AI counterpart to the Panther, and it is very powerful. If you could get T4 out at the same time as you unlock T3 for example, the USF player would have no choice to rely heavily on AT platforms instead of AI. This would make Shermans lose their window of strength, and force USF players to build nothing but Jacksons to amass AT DPS. With a Jackson costing only 50 less fu than a panther, it would not be a very sustainable rate of trade, especially since USF AT guns and bazookas are less than useful in a supporting fire role against Panthers. It absolutely is a luxury. T4 is something to unlock after you enter the late-lategame. It is there for when you are popcapped and floating fuel. It allows you to take advantage of Ostheer's superior medium armor survivability and scaling to get even better tanks out of the gate lategame. In: COH2 Balance |
Thread: Update on beta patch by Jason Lee18 Jul 2015, 11:40 AM
Guys, we are ignoring one of the biggest changes relic is rolling out! Max CP Counter now caps 32 Why is it necessary? Why so specific? Maus confirmed? In: Lobby |
Thread: About the next patch. T70s are coming! 18 Jul 2015, 11:20 AM
I will admit that it is harder to get to t4. However, all tech got scaled back. T4 is more expensive because it is a special tier that gives access to nondoctrinal heavy armor. The pwerfer and arguably brummbar may be underperforming, but if the panther/ brummbar came too early, they would also break balance. You can always tech up later in the game if you are floating fuel from not losing tanks. Allied factions don't have that choice. In: COH2 Balance |
Thread: Osttruppen Irregulars and Partisans18 Jul 2015, 09:58 AM
I never understand why people want to skip T1. Its 10 fu and 80 mp I believe, which is peanuts, especially since it gives you great support weapons. Just pretend that you are paying 80mp and 10fu to unlock fausts on your Ostruppen, like Sovs have to pay for AT nades. Skipping T1 doesn't give you any real advantages, besides maybe a 30 second faster T2. In: COH2 Balance |
Thread: Snipers, Enemy Squad Sizes, and Rate of Fire18 Jul 2015, 07:34 AM
Thanks for the post but I would have to say I'm against this. Reasoning being, people chose to go for larger squads like Panzer Fusiliers or Osttruppen is order to counter sniper play. If your changes were implemented then there would be no point to choosing different squads. Part of the problem is that this won't be true for much longer. Rifleman squads already cost only 2 less mp per entity to replace than grenadiers, making the Ostheer sniper amazing against USF. However, USF has 5 man squads, so they at least won't be bleeding map presence as well. The UKF however... (Everyone should go look at the released screenshots and see the British Infantry) In: COH2 Gameplay |
Thread: Jason Lee18 Jul 2015, 04:28 AM
Jason is my Hero! He is the prophet of COH2! In: Fan Clubs |
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