I have a question. How can ostheer survive agains USA that go 3 rifles , lieutenant , m20 , medics , flamer engineer , captain , sutart and thne armor company vehicle meta (the m10 crush is used of course) sometimes he upgrades bars and sometimes he just spam mines and demos like no tomorow ?
How can i stop this USA train as ostheer.
I want more build orders and general tips , like map hoding , what houses to hold whitc maps to veto.
I have relatively good micro so i think problem is more in build orders.
Can you please help me (im talking from 1 vs 1 perspective)
Map Vetoes:
Ostheer favors a long ranged approach that allows them to make full usage of their support weapons and lmgs. This means that typically urban maps and overly "large" maps are to be vetoed. Personally, I find Ostheer has a hard time on maps like semoisky, la gleize, semoisky winter, road to kharkov, etc. Minsk pocket may also be something you want to veto simply because of how hard it is to spread out enough to capture the munitions points.
Build:
If you are expecting to be fighting a quick LT M20, the best counter you have is the 222. It has the same fuel cost as an M20, and costs less mp, sso is a very efficient counter to it. Furthermore, laying down an early teller mine on your retreat path is always a good idea. If an enemy is quick teching M20, they need to save up their munitions. The MG42 is also a very efficient soft counter, which becomes a hard counter with its vet 1 incendiary rounds.
Build Order:
mg, gren, gren, gren, tech, 222, pgren/ gren etc. With this start, you will have plenty of capping power early game, as well as a very good counter to riflemen in the mg42. If your opponent is rushing an M20, he won't have the fuel or the munitions for grenades. Your extra squad also allow you to outcap him whilst the grens can keep his M20 at bay while you wait for your 222.