Ha,
Thanks for the swift response.
That's cool, I've been working on a map for some time (several months) and I'm kind of a procrastinator
( meaning I do my best work when there's a deadline.) Guess I'll just have to finish it ASAP and wait.
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ANY word on future map contests? Could care less about the prize I would feel much better about getting a map in the game.
Is the contest annual? |
1) Just wondering for a 4v4 map, what is too big for normal players? I don't want to waste a bunch of time making a beautiful map that preforms terribly for players.
2) Also, What Can I do decrease the size? Do you use more splats and splines?
3) If I place objects in the air will they stay there when I test it? will they fall? I have a wall in deep water and it doesn't extend to the bottom, just out of sight.
4) How deep is too deep? is it better to make it shallow and change the color?
5) Finally how many copies do you save as you progress? I understand this is a personal preference.
Any input would be greatly appreciated. |
As far as I can see no. I may have only tried it with the irregulars and not anti tank. I will let you know. |
Oh yeah one thing. I cannot reinforce partisans with conscripts. |
Great guide. Soviets were getting really boring with the con con mg mg builds. I have been using partisans more now an I love them. So much fun to use. I really wanted to get good with this commander when it first came out but I could not find good synergy. this guide helped me find my mojo. Its really nice to not have to rely on guards or shock troops as well. I love spawning an anti tank squad behind a retreating tank to finish it off. Very satisfying indeed. Plus, I'm a huge fan of mines so I randomly place them all over the field. surprisingly I have been using t3 and still come out on top with more kills than deaths.
Thanks!
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Hello,
After the trial I bought the commander. I have used it extensively with failure and success. I found more times than not I would come out on top with tiers 2 and 4. However, it is a very defensive doctrine. I would say only go tier 3 if you have a clear advantage and are not expecting a long game. If you misjudged your "edge," since there are no doctrinal infantry/tanks you will have quite a bit of manpower. This will allow you to build both tier 3 and 4 if necessary.
To start: I build tier 2. I found a good Maxim spam works well but can be flanked easily (will ruin your day). Mix some cons in with them. I would definitely get mortars because when the enemy sees your MG's they are getting them as well. Better to preempt their strategy and hopefully vet your mortars up first (precision strike).
My build mostly goes 2-3 maxims 3 cons and two mortars. From their I go whatever direction is opportune. You could get Zis if you feel the need, but your newly found conscript abilities should be more than enough to destroy any light armor and send anything P4 above and limping away.
How to use your cons: I would upgrade one or two with the PTRS. The AT nades can be shady. I would not use them unless you have a tank that is not moving (At all, broke engine can even fuck up the throws.Each con model throws one ) Just like any AT, hit the back armor. You will have the best results. Besides the PTRS and AT nades, the mines are the bell of this ball. For only 5 munitions you can lay extensive fields. These mines crew shock any vehicle for about 5 seconds. enough time to OORAH! and nade thier ass or use the ZIS/SU85. I would build these mines every chance you have. You will have plenty of munitions as well (If your playing defensively.) Lay them up entire stretches of roads. even ones not on the front line. Use them on the flanks of your SU85's and ZIS. It will give you precious time you need to change position. A bonus of these mines (I think unintended) is they can kill a lot of infantry, even your own. Infantry passing over them will not set them off. This is where your mortars come into play. If you have the extensive fields (Should be no problem at 5 muni) and a mortar hits, they all go off (if close to each other). They act like the German 4 pack mine field. I would use mines before the nades any day. I have killed king tigers with cons and a zis because of this extra 5 seconds. I have run up behind elephants with 4 squads and used regular AT nade to break the engine then Doctrinal nades to destroy it ( again hitting it from the back, about 4-5 squads will do the trick (and lots of MUNI.)
I would recommend building muni cashes over fuel (at least 1). You will not need as much armor as the German. Your Maxims will be your main anti infantry. Also get Katyushas. They will be your main offensive unit (I know right?)
On a side note the SU85 does wonders against the OKW flak building. Use the forward site. Make sure you have mines on your flanks.
Vehicle salvage: this can be helpful getting quick resources. I would upgrade at least 1 engineer squad. You can get fuel or muni depending on the vehicle size (I think it's size.)
Here is the strategy: As I said before it is a defensive doctrine. I would use it mainly in big team games, but I have had success in 2v2. Let the German attack you. When you beat them back advance a little, repeat.
I CANNOT STRESS ENOUGH BUILD THE MINES!!!
5 munitions is worth losing to a mine detector especially when you have them EVERYWHERE. They cannot mine detect everywhere. Also, it will seriously delay any flanking maneuvers by armor.
Finally the air strike; this is by far the fastest air strike in the game. As said above (Other post) it does cover a large area and damages tanks as well as crew shock. I would use this one stationary vehicles (Crew shocked) or ones that are bottled up and will have a hard dodging it. I would practice vs PC to get the timing down. It does work on infantry. It will not squad wipe but will definitely force a retreat with 1-2 models remaining. I would only use this as a last resort against an infantry blob.
That's it. Looks easy in text but its a lot of micro management. I would not expect to win the first few games until you have a handle on the constant mine construction (CONS can build them).
Hope this helps.
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Thanks for the response, that's a bummer. I guess it breeds creativity. I did something different for the same effect. |
Is there a way to change the size of an object? For instance I want to make a culvert pipe larger as it would look much better.
Thanks for any feedback. |