i mean, the 'counterplay' is using the stuka airdrop or other offmaps. but if your doctrine doesnt have that, youre probably boned. |
dont forget the manpower income you lose for having 2 ml-20s.
you dont really need to use recon, i only use it if my infantry are reinforcing. recon plane kinda tips off the enemy that youre gonna fire, and that theyre looking for oppurtunities, so they do everything they can to avoid it.
on the otherhand if you use the b4 when your infantry is fighting their infantry, its likely that their units are gonna be stationary instead of actively moving around to dodge shots.
also the real value of heavy artillery is the first shell, since often times units will immediately clear the area as soon as they see the explosion. that means the remaining 3 shells are relatively ineffective and only serve to deny the area.
on the otherhand the b4 has a massively strong alpha strike, and with precision strike your basically playing god.
not to mention that the b4 cooldown is much lower than the ml-20
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If the opponent is too stupid or lazy to counter a single B4 try two ML20's. Much more effective. Cross their firing arcs for maximum pain.
600 mp vs 1200 mp + population costs. |
the b4 puts a timer on the game. if the axis dont destroy the b4 within a certain period, the b4 will just continue to snipe support weapons, the occasional infantry squad, and your trucks. there is actually NO WAY for the axis player to recuperate these losses faster than the b4 can fire, because it has a ridiculous cooldown of 40 seconds or something like that.
breaking support weapons are of utmost priority for allies since enemy paks and machineguns are a pain to deal with in the late game. if you start nailing a truck, usually the enemy will be bring their sturms and pios to start repairing. then you use a precision shot and just wipe them.
you just keep bleeding enemies and they lose to a manpower war.
also regarding the argument that the limiting factor of the b4 is the 90 munition cost, its not that big of a deal. the soviets dont have that many munition drains to begin with, so its not too difficult to save several hundred munitions by the time you have a b4. you may use a few AT grenades in the early mid, maybe a few shock grenades, mines here and there. but as long as you hold atleast one munition point, MAYBE make a cache or two, then youll definitely be set to use precisions strike for a lot of shots.
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If you build T3 as soviet, their is a good chance your going to lose. If you build a half-track as soviets, your wasting resources, and are probably going to lose.
And lets say you do manage to finally get out a half-track that can survive the Germans superior at infantry, guns and tanks, its probably not going to shoot down an anti tank plane, faster then the anti tank plane will shoot it down.
u dont leave AA units in the frontline, you leave it in the rear. theres really no reason for it to get destroyed. |
Thats completely incorrect
All air abilities have an area of effect
Recon will show a visible green circle
Attack runs will show a Red cirle
If tanks are out of red cirle. Even if the p47 spots them. it WONT fire.
Edit: there is also a way to trick the plane. If u see the direction the plane is attacking from. u can face ur tank twards the p47. revers while blitzing. then sharply turn. More rockets will miss. This only works if one p47 has been shot down. If the planes attack from both sides. then ur out of luck.
oh please queen, i know EXACTLY how the p47 works.
OP was referring to how you can reverse while the p47 is shooting you so that the rockets hit the ground instead of a stationary target.
also the p47 actually WILL chase targets, even outside of the AoE (for one pass) as long as the vehicle was inside the AoE when the p47s attack run started. |
lol. reversing out of p47 doesnt guarantee the rockets will miss. they can still hit, sometimes they miss sometimes they dont. i think you can also reverse out of this strafe as well, in the video it looks like you just kinda stood still and took it.
also the p47 also has almost/very little delay in coming into the map (like most strafes).
and as others have mentioned, if youre having trouble with enemy air support, build the flak ht, AA ht, Quad ht, or the 222/ostwind depending whatever faction you are. |
rifle company isnt what it was it was on release. its pretty easy to deal with, and easy eights arent THAT scary to be honest. im more worried about regular shermans with HE rounds wiping my squads actually. theres nothing really 'op' about the commander
elite troops is a little more difficult. its early and mid game is actually extremely lackluster. 80/25 is actually really expensive, and you gain vet naturally anyways. g43s are generally worse than lmg42s. in 1v1s the tiger ace seems to be a god, but in 2v2s its definitely not as strong. in fact, elite troops is kind of bad in 2v2s because there is no contingency plan. you lose your tiger, its over. you hit an m20 mine, or any mine and you get an unlucky engine crit, you lose.
the only commander that i would really like to ban is the Counterattack since the b4 is a straight up broken unit with an absurdly low cooldown on its barrage. |
some of the lag is due to the game still loading textures while youre playing the game. its the worst on Defender for me personally.
Not a big fan of the latency compensation in the game.
as a whole though its not that bad. the time to kill seems kinda long. |
looks like the existing zebra skin. |