Well, I like to draw a lot so heres a few pieces. Only a couple of grey scale paintings I did like a year ago for now since my art isnt WW2 based for the most part.
HERESY
Profile of LemonJuice
Post History of LemonJuice
Thread: Lemon's Art24 Apr 2016, 06:59 AM
In: The Art Studio |
Thread: Welcome to The Art Studio23 Apr 2016, 16:56 PM
is this subforum just for coh2/ww2 related art? In: The Art Studio |
Thread: April 27th Balance Preview Mod Release Notes22 Apr 2016, 00:27 AM
even with FRP removed, you can still soft retreat if you feel like youre gonna be overwhelmed, this is a huge bonus on certain maps like across the rhine or rails where retreating is extremely costly In: COH2 Gameplay |
Thread: April 27th Balance Preview Mod Release Notes21 Apr 2016, 23:12 PM
imo some of these changes are kinda questionable, but what worries me the most is the suppression buff, combined with an mg thats 210 mp, has had its far range dps doubled, and is now stock. from a 2v2 perspective its gonna be really easy to lock down entire areas of the map WHILE still being able to play aggressive thanks to the medic truck in the early stages of the game. ostheer has a powerful suppression platform but because they dont have a forward reinforce until later stages of the game it kinda balances itself out. they perform well defensively, but when pushed off they have a hard time coming back. with the new mg34, not only is it extremely hard to push them off because you cant nade them, they literally just have to fall back to forward medic hq and then retaking the ground they lost to displacing the MG is pretty trivial edit: another one that im confused about is the cheaper t4. panzerwerfers will come out faster, and theyre already a very strong late game unit. In: COH2 Gameplay |
Thread: Rangers: Thompons or BARs?21 Apr 2016, 12:51 PM
thompsons make your rangers really good at one thing, bars make your rangers kinda meh at everything. In: COH2 Gameplay |
Thread: Farewell & Hello - Breaking Brad 21 Apr 2016, 12:49 PM
it costs manpower to replace volks that get killed while trying to get close to a tank. recklessly charging at a tank will just get you shot up and take a lot of unnecessary losses. it costs nothing to repair vehicles other than time. In: Lobby |
Thread: Farewell & Hello - Breaking Brad 21 Apr 2016, 12:38 PM
i would ALWAYS be willing to spend hundreds of munitions if it meant i would kill a heavy tank. thats literally no question about that. youre spending under 400 munitions for a guaranteed tank kill. button range is just slightly shorter than tank gun range, its not like its AT grenade range either. just because you dont see them doesnt mean theyre not good. people just favor maxims into t70s right now. when guards first got their buffs they saw a lot of play and they performed quite well. imo theyre a unit thats actually pretty well balanced ATM, and they provide good long range defensive firepower. its not like Button is completely useless now either, i see the ability as something that buys time for your other units to get into position rather than just completely shutting down a tank with one button. It buys time for cons to get into range for an AT nade, or your AT guns to get 1 or 2 more volleys off. etc etc. In: Lobby |
Thread: Farewell & Hello - Breaking Brad 21 Apr 2016, 12:05 PM
if i remember correctly the reason why they changed button though was so that you couldnt do the mark + il2 combo and just instagib any tank that doesnt have panzer tactician. i mean guards are a capable combat unit right now, they recieved several buffs with the PTRS AI buff and the fact they dont dance around anymore. In: Lobby |
Thread: Farewell & Hello - Breaking Brad 21 Apr 2016, 11:51 AM
Terrible changes tbh. i think that was peter lmao In: Lobby |
Thread: Farewell & Hello - Breaking Brad 21 Apr 2016, 11:42 AM
Be nice people, he just want say farewell. This is a part of his life, so is perfectly legitimate to me. hes not leaving tho In: Lobby |
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Latest replays uploaded by LemonJuice
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