Okay so I know about cancer regiment obviously and emplacement spam and volks blobbing, plus demos I guess, but out of curiosity, what other builds and strats tend to induce rage?
Note that this is not really a discussion about whether these things are imbalanced or not, just whether they reliably cause frustration to play against / butthurt. And I mean reliably as in it happens with lots of people - not just one person raged about it in one game since that can happen with anything. |
I've noticed that when my ally and I use Cancer Regiment and go heavy on emplacements, we tend to get a lot of vitriol from the other team. Now, I've been on the internet long enough to not take to heart what people type at me. So I'm that level I don't care. But I do still value sportsmanship, e-sportsmanship and otherwise. Since we've started building emplacements it seems to me like this player base generally has poor sportsmanship and that's dissapointing, though not at all surprising. I'm curious what attitudes are about sportsmanship in this forum. I'd like to hear your thoughts. Please leave a comment in this thread. I've attached a poll that you can vote in. Share your thoughts with other forum members and don't forget to vote in the poll so we can know how many people thought what. |
I don't think having cover is what makes Relic games tricky to learn, it's what makes them fun to play and unique from other rts games.
Maybe with bigger scale and base building back Dow 3 will trade micro depth for macro depth |
We need Cruzz, Smith or whoever has more knowledge, but there's already a mechanic implemented on the game that works like that.
Wait really? You mean it already works that way, or just that the mechanic exists in some capacity? |
I find it counter intuitve and visually confusing that three squads clumped together will be just as hard to hit as if they were spread out when it comes to small arms, especially when explosives and tank shells act the way you would expect, doing more damage to clumps of units. For that reason alone, a mechanic like this is something i would like to see in the CoH series at some point, though I have no clue if something like that could work here.
As for bottle necks ... Well, it would be a danger you accept when you run many squads into the same small corridor. Just like you're already taking a risk with bottlenecks when the enemy has mortars. |
Were bazooka blobs a problem? Did good players blob zook rifles? |
If a tank has closed into melee range with your infantry squads hasn't something already gone horribly wrong? |
Thread: I quit27 Apr 2016, 20:57 PM
FeelsBadMan |
@Basileone I think we're gonna have to agree to disagree on this one.
Basically my position is that this will screw with too many other design elements of coh2 and your position is that those design elements are bad/inconsequential anyway so it doesn't matter. Fair enough. |
The only reason its strategical at all is you've played the same guy several times recently and you have a pretty good idea what hes going to do, and you pick a commander right of the bat because it counters him well. Thats sort of strategical, but in a rock paper scissors way because he might throw a curve ball and do something different. Even then, once you've played enough games in the current meta and you figure out some formula (ex. if this map pick X if that map pick Y), the strategy is pretty much gone. Its like solving a rubiks cube. Its something that makes you think a lot when you first try it, but once you figure out the secret way to solve it 100% of the time its a contest of how quickly you can go through the motions.
I never said that placing your buildings is strategic, I said its annoying not being able to control units when they finish producing.
You seem to be arguing that it's not a strategic choice because commander selection is no-brainer,and I partially agree with that, but going Osttruppen is not really a no-brainer choice but rather a selection that grants unique opportunnities but also disadvantages. It's not a permanent solution and can work out or backfire depending on what your opponent does and how you play it. Unlike day old guard motor meta where that commander was always a good idea. |