I feel like Grand Offensive now from its original vision that was intended has changed under the balance team for balance concerns which is understandable. But there are two abilities that currently don't fit the the theme of an Offensive based commander is Infra red STG's for obersoldatan and panzer commander upgrade.
The new suggestion for Grand Offensive loadout would just remove two abilities
The two new abilities that I would like to see be added into the doctrine which could spice things up a bit giving that Offensive flavour is Infiltration tactics and Valiant Assault.
Infiltration tactics at first dosn't sound an Offensive aggressive like ability. Its more to do with the grenade assault running in after chucking a large amount of grenades. Valiant Assault would suit well into the Grand Offensive theme.
Smoke Bombing Run (munition ability) 'small cost for usage'
Fusiliers (manpower ability)
Infiltration Tactics (munition ability) 'small cost for usage'
Valiant Assault (munition ability) 'large cost'
Tiger 1 (manpower/Fuel call-in)
Having 3 munition abilities may seem munitions heavy doctrine but two of the three abilities that are munitions are quite cheap to use and are only used when needed to.
Overall to me personally this makes Grand Offensive more exciting to use as the current doctrine lacks that certain offensive feeling as units didn't get much out of the doctrine besides tanks and a cheep recon ability which is very useful for information also for concealment of units with the instant deployable smoke.
