They meed to really make the 250 not a piece of crap. Two callins and they are both way overpriced, and just terrible in general. |
I say no. If you wait it out for Calliope first without going major you will be at a major disadvantage to any armor coming out on the field. If it is tied to the Major it will probably come out even sooner now that CP doesn't matter, and then followed up by an easy Jackson. |
top 50 all factions coh1
PE #13
Brits: #20
Wehr: ~50
US: ~50
yours?
That's impressive, how did you manage to get as low as 50 when there are only 30 players in the game? |
Loved the PE veterancy (the upgrade part, not the blobbing part.), It's a bit late for changes but i wish they would have done something to differentiate the factions more. |
Scrap yeard where it belongs.
Grand total of 0 was used by ostheer against soviets, some were issued to finland, but thats it.
On western front they were modified to serve all kind of purposes, but definitely not used as the coh1 tank.
Its hard a unit that doesn't match any army more then this one.
Well, SAS jeeps make equally no sense for example.
CoH1 armies were modeled on pretty much "whatever was used in war on that front across the years".
CoH2 armies have somewhat strict themes and a lot of units, especially western front early war stuff, simply makes no sense given the army themes.
I believe you are forgetting the fact that they are not Ostheer anymore, they are Wehrmacht |
That's great and all, but where is the Hotchkiss, Relic? |
I'll say 15 squads if they have to approach from max range. 10 if they spawn just on top of them.
I'm saying 30. Dat vet 4 suppression, those pistols wont do anything. |
They shouldn't get anything for building, it would just promote spamming crap to get to vet 2 repair bonus. Minesweepers should get points for sweeping mines, that is the only thing necessary. |
It's good, but it's also expensive. It's ok to have a good generalist tank. They don't all have to be specialist like the panther. |
Wow, this guy....
All you've done is made a list of some of the faction differences that go in favour of the axis, and call that a balance thread.
Let's try this from another side. ie. Things relic just keeps ignoring part 2
1. Maxim mgs are on wheels and can move and setup with relative ease. No axis mgs have this capability. Oh wait, okw don't even have a non doc mg.
2. Usf vehicle crews can get out and repair the vehicles. Axis doesn't get this. Whine whine whine...
3. Soviets get 2 people sniper teams, so counter sniping them is more tricky. Bla bla bla
4. Brits get a variety of emplacements and they can't be decrewed and they can also brace against damage. Boo hoo, boo hoo.
5. Usf get free smoke grenades when they tech to their other grenades. Balance pls.
6. Allied AAHT and Centaur are vastly superior to okw AAHT....
7. Soviets get 6 man squads as standard. So unfair.
8. Usf get a mobile frp. Come on relic.
9. Soviets AT gun has serious AI capabilities.
10. Better players win against me. Nerf nerf nerf.
Need I go on?
You forgot call-in 6 men squads shouldn't be elite, nerf guards and shocks. |