Once the OKW p4 gets vet2 it becomes really good. That scatter reduction makes a huge difference versus infantry. |
I only got 75.5k... I need to step it up. |
Well... it's all situative teamplay cases. I speak about "general design and mechanics". General design of Conscripts is ridiculously poor and unreasonable bad. No additional weapons without doctrines, low firepower, bad grenades, big target size, causing fast underfire death... And for what?
If they are "utility infantry", then it's bad idea. If your real core infantry, which you spend resourses on with upgrades are just "utility", then it's reaaaaaly bad design and faction making. If my real mainline, like Mirage says are Penals, then let Penals have Molotovs and AT-nades too, with Cons, or instead of them. Otherwise, it only complicates game for USSR without any reason.
You realize you don't have to use cons, right? Once the patch comes out you can skip right to penals if you want stronger early game infantry. Then use cons as supplemental support units still. It's not like teching locks you out of anything. The abilities are what give cons their utility, wanting to put them on Penals is just asinine. Can you really not understand the concept of different infantry squads playing different roles? Not everything has to be riflemen.
Cons are strong enough in the early game anyway. Have you ever tried closing with oorah? They beat both volks and grens from close range. |
4. Lol, now conscripts are not mainline damagers. And you suggest to use for that purpouse "doctrinal squads". You know how it looks like? Imagine, that Ostheer would have Osttrupens as mainline and Grens in docs. Doesn't it look ridiculous? It does, but for USSR it's fine somehow.
I would make that trade, Osttruppen are awesome.
Cons aren't your mainline fighting infantry, penals are. Now that they are buffed to being awesome in the coming patch they will finally fill their real role. Support unit. They are great in the early game, until they peter off with vet and fall into a supporting role with their many abilities, giving penals, guards, and shocks the role of damage dealers. |
- Gives access to Panzer3 (or Hotchkiss, if you are Tobis)
For another comparison you have the puma already, which is the most popular Ost doctrine in 1v1. |
I'm playing on balance mod only since it was released, as that is not part of the ladder for obvious reasons, my ranks will be hidden
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Your biggest problem is not focusing on a fuel and floating. A kubel is not a great choice on this map, but whatever, once you have it you need to take your fuel. You let your opponent just push you off the field without holding anything important, and he was taking triple your fuel income for the majority of the game. Most of the reason for that is you kept floating so much manpower. 700 manpower float at 7 mins is pretty much gg, you can't hold any map presence in the early game with that high of a unit deficit. You could have had 2 whole sturmpios ffs. That's why he had so much more units than you, and that's why you held none of the map the whole game.
Flak halftrack is a bad choice in general, but it's awful on La Gleiz. Too easy to flank it. Better to save the fuel for a faster t4. So it's midgame now and you still haven't picked a doctrine, and you are still floating, and you don't have t4 out yet because of lack of fuel. At this point you should be picking luftwaffe or scavenge and bringing in some call in infantry. You were behind in map presence and unit count, and you know the opponent is making rangers, so go ahead and bolster your troops. By the time you had the fuel saved up to build t4 and make obers you were already floating 1000 manpower at 16 mins and had no field presence. There is basically no way to come back from that, and you only stayed in the game as long as you did because your opponent was a moron.
Random tips:
- Work on your unit micro and retreat sooner; you got really lucky multiple times retreating nearly dead squads with a sliver of health and not getting wiped
- Focus on holding atleast one fuel and munitions point
- Don't blob so much, spread out and use cover better. It's more efficient.
- Keep an eye on your resources to make sure you don;t float too much. If you aren't saving manpower for something anything over 500 is too much. Especially in the early game where your infantry engagements are most important.
- Kubel is not good on building heavy maps, flak halftrack is just always bad versus usf. |
Will review in the morning. |
Please keep shits like this in the gameplay or balance forums. The strategy office is for asking for advice, not whining. Ask for specific things you are having trouble with.
If you are having trouble dealing with Riflemen and ISs you need to be playing more defensively. If you are overextended rifles and ISs will eat you alive, and they should, they are more expensive. Stay back, hold your fuel and muni point, and wait until there is a good time to push out. You need to make sure you are prepared for the inevitable vehicle coming.
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Leader of the USF Allstars confirmed Axis fanboy. |