[I posted this in another thread but It would fit better here]
Picture this...
New version of Essence engine, re-done art assets ported from coh2, add Italian faction, Mediterranean campaign.
We already know you can port assets from Coh1 into coh2, IMO its possible to port Coh2 assets into the next build as IMO they are still using essence.
CoH3/Online - Multi-theater company of heroes "games as a service" with payable cosmetics and armies.
Relic: Split in two with one side working on AOE4 with Microsoft, the other working with SEGA on CohO / Coh3.
New version of Essence engine, re-done art(some) assets ported from coh2, add Italian faction, Mediterranean campaign.
We already know you can port assets from Coh1 into coh2, IMO its possible to port Coh2 assets into the next build as IMO they are still using essence.
CoH3/Online - Multi-theater company of heroes "games as a service" with payable cosmetics and armies.
Relic: Split in two with one side working on AOE4 with Microsoft, the other working with SEGA on CohO / Coh3.
Grens and volks get long range weapons as well as grens getting upgraded longrange.
Rifles/Cons/penals (stock/core inf) dont get long range but get compensated with more men......But that means you'll lose 1 man on approach to be combat effective, 2 after you get into cover less you get flamenaded or riflenaded.
The problem is that these units lack the long range firepower (without m1919 but even that is trash now) and or lack fair compensation for having to get in close.
IMO either a cost reduction to reinforce or simply making them harder to hit (slight adjustment, nothing large) might make them easier to close the distance to be combat effective meaning we can leave vet alone.
God no
Vet pinata, slow, bad gun, no armor-vs-Decent health
Might be good in 1v1s but anything else like 2s onwards they become meaningless as the utility is wasted as the panthers hit the field faster and in multiples.
I mean it suppresses in 1 volley making it hard to move out of its LOS and then pens on third volley. If you don't know its there you its practically an insta-retreat for anyone in its line of fire.
Not to mention it does a decent amount of damage, costs relatively cheap and is in t0
I'm all for smoke and flank but its field of fire as well makes it hard to move around let alone smoke as it fires outside of its arc due to the arc actually being further forward at the tip of the barrel.
I'd suggest a suppression tone down to reduce the insta pen but keep the long term pin idea in place. Its just so hard to leave it arc.