Uh, yes, I do know how to spell FLAK.
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For winter skins I get black treads on this vehicle, even though all the other halftracks that use the same model get icy treads. Has anyone figured out how to fix that?
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Sometimes when more than one ability/aura is in effect and they both have overhead icons, you see both, but at other times you do not. Is there a way to force them to all show? |
Thanks! |
So if you want someone other than the leader to get the first slot item, give him a dummy one?
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Does the ordering of the listings in squad_loadout_ext for infantry types affect (a) which figure is deemed to be the leader, and/or (b) the order of which figures get items picked up or added by upgrades?
Any information on how those are decided will be appreciated.
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Has anyone gotten this scar function to work? I've used debug outputs to make sure I'm querying the right entity, that it has a queue, that the queue isn't empty, and that I'm using a valid index. But the item I get back is always nil.
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Thank you.
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I've been using this with state machines such as ability_ignore_infantry_state to give the rotating overhead icons for various abilities. However, not every icon will display on every unit; for example the ability_ignore_infantry_state displays on the AEF M8, but not on the WC51.
I've watched Paavo's tutorial on editing .abp files and poked around in various archives to see whether the state machines are associated with entities similarly to the way weapon animations are, but I haven't found anything.
Am I barking up the wrong tree? |
Thanks again.
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