Let me guess. This is a visit such that nothing can be released or basically another lame event or more coming later. Were you guys paid to post the thread as a public media personnel or being bribed by relic? Why not invite some top players who has a better and clearer pictures of imperative issues rather than 2 mediocre players? The whole passage said nothing of any value but claiming patience being unilaterally demanded from consumer side. The game at the current stage is broken by its balance clearly. There are tons of imperative balance issue to be fixed. They are paid to do the work not to slack. To be frank, disbanding or fully reorganizing relic may be a good news to lots of angry consumers and this may help the company to learn how to run a proper functioning business. Maybe it is time for you guys to learn something on trading theory under asymmetric information. Btw, relic's COH or COH2 has nothing to do with WWII. |
No game will ever simulate war accurately, its an over zealous expectation of game producers. Once you understand this then you can start enjoying gameplay (even if right now some things such as blobbing exist)
Did I say I want to simulate the war accurately? Almost everything is stochastic if you understand what does it mean by stochasticity. In the operational level warfare, there are certain class of models which model things relatively well. There are certain class of models which model the tactical level well. If you understand the two I mentioned before, you will see my point. Do you want to walk yourself thru bullet? If so, go relic way. What you are saying is not what I am talking about. What I am talking about is common sense. Check Command Naval/Air operations and this is a joint tactical or maybe even operational level wargame. You will see what is your mere understanding of war simulation or basically you are talking nonsense. And that is just a commercial game far better than relic's coh and coh2 to be frank. |
I do not think expecting the truly balanced patch anytime from relic is a good idea. Let's be frank about relic's incapacity of understanding how the war being conducted. There is no sense of joint operation or even combined arms most of time but spams is encouraged significantly without any penalty. Blobbing units is not suffering heavily from artillery or mortar or they simply encourage blobbing in 1v1 or 2v2. They designed the game not based upon real tactics but their imagination and one unit runs thru open area without heavy suffering when opponent is well dug in. There is no EW equipments or units. There are certain doctrine trying to emulate EW but fails the concept of EW miserably. I would conclude this game being categorized as WWII wargame, which is a shame. CC, MOW or other tactical wargame simulating games truly deserve the title of wargames. Its machinery and algorithm for simulation is too simple by using purely RNG most of the time rather than adopting certain statistical profile for some weapon system. Or they do not understand how to simulate the modern weapon systems properly. Btw, coh and coh2 is more or less another version of SC basically. |
The fact is that relic has never understood the meaning of organization of the troop or the composition. Spamming should decrease the efficiency of the army and limit capacity of operation. And they do not even have any idea on the math model of simulation of different period of the war. |
Okay, let's have balance reflect realism.
Allies auto-win every game thanks to having unlimited munitions for support powers, complete air superiority, outnumbering Axis in every battle, having access to veteran soldiers as opposed to the dredges of the Volksturm, and Axis have all their vehicles heavier than Panzer IVs break down every so often because of how crappily they were designed. Axis also cannot retreat without being shot, have their fuel transferred to trains that bring Jews to death camps, and periodically have the player's order overridden into suicidal charges by some madman sitting in a bunker.
Because, you know, realistically that's how the war looked like in 1944/45. Sounds fun doesn't it?
Surely, it is known fact who won the war. However, did you consider there are 4 factions in the game. Which period of the game are you talking about and which period of the history is covered in the game(41-45 really)? Whether we are talking about 41,42,43 or 44 largely depends upon the composition of the formations and integration of the weapon systems including the doctrine adopted. I do not see the real hard battles in the western front except the landing. I do agree tons of hard battles in eastern front anyways. And I need someone to remind me rommel's plan regarding how to prevent allies landing. There were tons of analysis on this. The purpose of simulation is to test validity of doctrine or strategy. For unlimited munitions, recall the surrounded ardennes. There are many possibilities. These possibilities are studied by simulations rather than entertaining COH2 style which is "abomination" of the purpose of serious wargaming. Btw, it is fun to play under those stressed situations which tests the limits of the lower and upper level commander's capacity. Recall some of the situations in Manstein's Verlorene Siege, though it may have flaws. |
Dane is a decent player, a great caster but is one of the most blatantly biased players. At some points in alpha testing OKW was ungodly overpowered and he still wanted to buff them. He also thought that the 100 range elefant needed a buff, literally called it useless.
Anyways, as I was saying, I respect dane as a person, player, and caster but his balance opinions are far from objective, nor should most of them be taken seriously.
Well, at least he is more familiar in the historical prospects(organization, formation, doctrine, weapon system compositions,...) than you are as far as I have seen you in your streaming. Balance itself is a reflect of the doctrine adopted by military organization for simulation. You should back up your statement by facts(i.e. statistical facts of weapon systems performances). The scale in coh2 of weapon system is not up to corresponding realistic operational scale anyway. It is a game not reflecting the reality but the dream. |
Surely, it is COD style but far from tactical or strategic level simulation when you compare it to serious CC CM series, WITE or TOAW3. It is just a game entertaining nothing more than that. |
Well,I guess Relic has never tried to study history or even to look into the theoretical books on the tactical level issues. Look at the formations of the troops of the game itself which most players have. It is barely called combined arm warfares and they probably can not specify what kind of theoretical model was adopted for this mechanism. It will continue until they lost all customers, which they knew that they will not. You have no options here. Or you can turn to close combat, combat missions or TOAW3 which is a different taste. |