As long as you can force the Puma to stay at range (mines, AT nades, field guns), he wont do much dmg. At my last game as Soviets vs an early Puma, it lived 13 min and did 10 inf kills. |
Well played Hans, but to be fair this is a map that heavily favors long range units like paks and Stugs. I dont think the comeback would be possible on other maps. |
Just a replay for the balance forums. |
Here my answers to a similar post at the official forums:
How to fight early Vet 3 units: As Soviets, get snipers, maxims, mines, mortars, Molotov’s, flame throwers... . Just dont get mass inf.
As Americans it is a bit harder, dig in and try to hold at least 1/3 of the map and one fuel point. Then rush to the Lieutenant, because the HMG, the M20 and the AAHT dont care much about Vet and it is hard for the german player to get a Pak and 4 Vet3 units to counter it, because that costs him around about 150 fuel.
If a axis player has full pop cap (with the Ace) he gets only 75 MP per minute. If the axis player only has the ace he gets 186 MP per second. That means if you can play around the ace and kill his other stuff (that is hard to replace because of the low MP income), the Ace will end without support and is easy to beat. Just dont bash your head against a supported Ace. |
For Sib |
Thanks for the great work, much appreciated. |
A fun game that shows that you can lose the early and mid game with the USAF and still be able to win. |
SteamAlias: Hagen67483
SteamID: 76561197991317269
Desired starting faction: USAF
Desired map: Langeskaya
Timezone: EU
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Rifles will get nerf.
Its weird to not expect them to get nerfed at long range.
At the same day Riflemen get nerfed, the Pf can be nerfed the same amount in my opinion. That would also help to improve the balance vs the Soviet Army. |
PFüsilliers vs USAF: Balanced in my opinion.
PF Win vs Riflemen at long range and lose at short range.
G43 PF vs Riflemen with 1 BAR, mostly even on all ranges.
G43 PF vs Rilfeman with 2 Bar, Riflemen win.
And the American Player can always have more Riflesmensquad since he has 3-4 at the point the OKW Player gets his first PF.
Just for the Fun, PF with G43 vs Riflemen with 2 lmg1919: short range balanced, long range slaughter.
That means, if you nerf PF they become useless vs USAF in my opinion. At the moment I consider them German Riflemen that don’t need to research their upgrades but need 2 CP. With the officer the PF can fight even Riflemen with 2 weapon upgrades, but that’s 2 Commander Slots to just have a fighting chance vs a base Inf unit.
PFüsiliers vs Soviets: PF overpower the Soviet Army in my opinion. Because the Soviet army has many short and mid range inf that is countered by the G43. The Soviet Army relies on strong mines, good AI Tanks and strong Arty vs Inf later in the game. But 6 men Squads are less likely to get wiped out by that kind of weapon unlike the 4 men WM squads, the Faction the Soviets are balanced against.
Last Problem, Soviet snipers and maxims have a special Problem vs PF because of the high sight range with G43. A good OKW player will only run into a maxim with PF if it`s behind a corner. In all other cases he will just avoid the arc of fire and flank it. And Snipers that aren`t cloaked can also be seen before the snipers can see the PF and even if the snipers are cloaked they can only do 1 shoot and then they have to relocate because of the long range fire power + sight range of the PF.
That means the PF are strong vs the Soviet Army because the Soviet Army isn`t designed to fight 6 men squads that are decent at all ranges and has a huge line of sight. Even Obers are easier to fight for the Soviet army, since Snipers, mines, Arty and AI Tanks can really drain the MP of an OKW Player who relies heavily on Falls or Obers.
Conclusion: Nerf the PF and they will be useless against Riflemen and just to bad in comparison to Falls or Obers. But on the other hand, they are really hard to fight as Soviets in the current state of the game.
As always, just my opinion.
Hagen |