Ever since this patch, units have basically been having seizures inside of buildings. They teleport between windows in random and extreme frequency, basically causing the building to strobe with people. When a squad is outside, the units inside often do not stack on the correct side.
I had a 4 man squad inside a building, with 5 windows pointing at the unit next to it. Instead of all 4 sitting at the windows firing, they would do as described and just teleport to every single window on all sides, drastically reducing their dps. I've seen this problem happen in the american fighting position too, with the echelon troops swapping positions so often they would basically disappear and re-appear over and over again, never actually firing their grenade launcher.
This doesn't happen 100% of the time (and doesn't seem to happen with machine guns i think) But its happening very very frequently and makes buildings very bad |
Focus fire is really all you can do, defensive stance is broken as all hell. The MG34 also has very poor DPS now (but good suppression) meaning you can't really leave it all on it's lownsome because it can't kill anything without incendiary rounds.
I generally try to advanced with sturms, given volks have such piss poor dps (even more so once you get a shrek) but sturms just don't scale well. They cost a lot to reinforce, and a large portion of their vet is useless to combat.
As well the A1919 suppressed my units when i tried to advance on them
Maybe bite the cost and make 2-3 sturms early on? |
Wait for the next patch were Relic fixes a lot of your complaints. I'm not kidding.
I understand what you're saying, but I don't think thats the best way to making myself better.
If i learn now, then a patch fixing all of this should make me that much better, eh? |
I've been playing with MG34's since the patch but they don't seem to cut it from my experience. Last night i had 2 mg34 in medium cover advanced upon by 3 rifles, all with A1919 lmgs. They all hit the dirt in open cover, killed on of my mgs, and I force retreated the other. Along side my mgs i had a single volks in medium cover.
How do you use the mg34 to beat infantry when rifles can just kill them straight up like that? |
I mostly play team games with my two friends, so the issues OKW have seem to be largely mitigated. Recently though, I've been playing 2v2s and 1v1s, and have been having a very hard time passing mid game.
I can last early with sturm + kubel, but once the bars/ptsr come out the kubel becomes a walking time bomb. I try to transition into the specialized light vehicles OKW have (luch/flak halftrack) but these seem to only slightly put off the problem just to bite me in the ass once the opponent rushes a medium tank. The Flak half works wonders, but with its setup time and speed its extremely easy to lose. The luch is great too, but requires enough fuel teching for that you have it for such a short time before tanks come out.
I want to build the support gun, but 430 for a mediocre mortar is just so rough. Obers require teching, and with the munition cost on the lmgs, its either upgrade obers or upgrade shreks on volks. And by the time i get obers out anyways, i now have a vet 0 unit fighting vet 2-3 upgraded units.
I'm sure i'm playing wrong, since I've always relied on my team to get me to OKW's strongpoints, so what do others do to help fight off mid game as OKW? |
Well you can put them out, they move around. They just give no resource income |
Bugs
Infantry support gun: - Can get stuck on terrain, namely fallen trees, unable to fire or move. Stuck until death.
- Vet 4 says it doubles rounds fired per salvo. Does not. Infact, it very, VERY slightly lowers the firing speed. Same number of shots, but if started at the same time as a vet 0, ends up firing last shot noticably delayed.
- Vet 3 claims reduced timer on barrage. Once again, vet 5 and vet 0 fired at the same time were able to barrage a second time at the same time.
SturmPioneer: - Can start with a member inside the HQ, resulting in a 3 man squad. Remaining 3 men can cap, however will NOT fire at any targets. Have to stuck squad member with grenade to free.
- Salvage sometimes does not work. Completes the timer, yet remains are available to salvage again with no fuel gained.
Ostheer: Blitz trucks don't work on a few of the new 4v4 maps introduced (namely the winter ones)
Edit: PENAL BATTALIONS: When a unit in the squad gets crushed by a tank during/towards the end of the animation for throwing a satchel (but the satchel hasn't gone off yet) the satchel can explode instantly, destroying the tank |
My friends and i got out of a 3v3. All of a sudden, the invite button stopped working. For myself, my friends, and apparently everyone else in the Company of Heroes 2 chat channel. So I validated the game files in steam, now i'm getting error 55 (servers too busy). I've tried numerous work around, but can no longer launch the game.
Edit: guess they patched after about 30 minutes, ignore. |