We played a CRAZY game on this map today, and it is artilerrifestapaloozicon. 6 priests a major and a ambo with RE's trying to stand on the bridge long enough to tick off a few more vps before roosevelt has to send their folks a condolence letter.
it is a cool map, but i think it feels counter to "normal" 4v4 gameplay.
seems to me its allied favored since allies have the best on map arty.
i do like it though, but i totally get why people hate it
Well wasn't a mix up of normal playstyle kinda what we all asked for? Isn't it good to have a map where standard open-field builds do not work?
But it isn't that much of a deviation, 4v4s lategame are not uncommonly decided by artillery anyway.
This is a map I can see myself playing once in a while, maybe not everyday. (with more maps available in rotation you won't play the same three maps every damn game.)
As for complaints about not being competitive. It is 4v4! I thought we as a community already had come to the conclusion that 4s, whilst being one of the most popular multiplayer gamemodes, will never be able to stand as competitive. 4s are always a clusterfuck and is mostly played for fun and not all out competition.
Bears, you all know damn well we all have at times tried seeing how much you can break the game in 4v4. Spam stuka, 4 people spam cons. spam schreck volks covered by luftwaffe supply, Osttruppen into spam railway arty on enemy base, everyone spammed Maxims, 4 soviet windustry 3 just going t-34 1 going su-85. I've probably seen us win with SU-76 only in 4v4. There is a long list of horrible broken stuff you can do in 4v4.
So could we maybe applaud the attempt to bring in a map in automatch with a design that goes against the consensus of what an automatch map should look like?
Maybe for no other reason than to give us something new. If it forces you into arty duels well then that is what this map is good for. I hope this continues and we see some other community map in automatch next month.
Some will be bad others good, hopefully all maps will challenge people into figuring out new ways how to play. Adapt as best you can, if this particular map isn't for you then it isn't, veto it and move on.