1 minute of risky reload make this unit not OP.
Why do people think its risky? I mean just pull it backwards into your base and nothing can touch it. |
If you want to play a specific way then choosing early is fine.
If you dont have a certain framework ie: Im going to go tier 1 and guards mechanized then it depends on the how you are going.
If you have made good progress in early game map control then keep the pressure up.
If you are struggling pick later, this will allow you to field units and abilities that can counter the opponent because you should recognise his intentions.
Also depends if you are Soviets/USF/Wehr/OKW
Soviets can usually be fine with an early selection, Wehr not so much unless your spamming Ass grens on Stalingrad |
On Rails there is nothing around the north fuel to shot block. There is nothing to circle strafe with from T3 and the IS-2 is very slow.
My experiences with Rails and Metals have 95% of the time never been positive, I veto it on the off occasion I play 2's |
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So in the current meta I go for a large T3 - M5 into 3 SU-76s and build AT guns/shocks with spare manpower till IS-2; which usually comes around just in time for 230 fuel.
Found a real problem recently against a sudden Jagdtiger on the open north side with this. There were no tells he'd gone [Breakthrough?] commander till then, no panzerfusiliers. I should have pushed harder or gone to support my ally before it came out but just sat on the VPs and assaulted their munitions. As my IS-2 rolled up the Jagd appeared and it got taken out along with most of my T3 (Panzer IVs were already in play).
In the past a big T34 flank with infantry assault would sort it, but I was out of fuel. Because of my sudden weakness the Ostheer armour bruising my ally drove over and crushed the middle. I wanted to fight it out but my ally had already been battered the whole game and was insistent we conceded; things did look forlorn.
Anyway, sorry for the long story. I was essentially wondering how to counter a Jagdtiger in that situation (T3 heavy --> IS-2), or whether a build order change is required from early game. I had the AT guns ready for a KT and heavier armour.
Again there were a variety of sub optimal tactical decisions, but the appearance of the Jagd is what tipped the balance into Axis favour.
Essentially the best option would be to stay away from SU-85's, just use buildings as shot blockers or get plenty of at guns and render the Jagdtiger useless.
He will leave it alone at some point which is when you exploit it and circle straf it |
Sturmtiger is fine. Dont blob, have some awareness and you'll be ok.
Realistically it should only be able to catch you out once if its on a city type map. After that you should be aware of it and use recon effectively.
Yeah your right, I dont think I have developed any awareness over my 500+ 1v1 automatches, oh and of course I got my ranks through constantly blobbing in every game
How do you think Axis players cope vs the demo charge or 152? The squad wipe potential is there for both sides.
Surely you are trolling? Minesweeper maybe? Since when did the demo charge do 1000 damage? You can counter a 152 by using vehicles, mostly because it is most effective using HE shells and good players will use it against Infi mostly. Its AP rounds also dont one shot tanks
You cannot counter a Sturmtiger with tanks because guess what? It one shots anything! If you truly beleive that USF and Soviets have a similar unit to the Sturmtiger please point it out to everyone.
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Second would most likely be the game breaking bugs that has continued to pop up during the countless of times I've played this game, from men getting stuck in retreat hanging on dead bodies, which turns quickly into a manpower loss if worse a squad wipe, or worse abilities eating your munitions, such as throwing a grenade/molotov, only for a squad to sit there with no actions or reactions for a good 10-15 seconds only for you having to stop the squad in order for it to move and the munitions vanish.
The mentality you have to develop is, " Did that bugged nade really have a profound impact on the game?", if not then there is no reason to dwell on it, just move forward.
More forward would have to be the amounts of ignorance that the community has put into this forum,
I mean sure i can hand it down to that there are a select few out there somewhere that are cool headed, but i got to throw out the mods for not being aggressive enough to root out the bads. I constantly see flame threads that only heat up more people and everyone gets on the band wagon. nerf this buff that, op this op that. relic is this relic is that.
The one thing about this community that you have to understand is that we are all die hard COH2 fans, half the flame on the balance forums is just people arguing about balance that they want and in their eyes will make the game better. Plus we have people like Ami , Jesulin, Luvnest , Stephenn, Sib , Von usf, Barton , Kluge, Hans and many others that are valuable members that any game community deserves and needs.
You gotta take the good with the bad m9
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You need to be careful giving more health to light tanks in this current patch. The window of use that light tanks have allows them to have a massive impact on the early game.
Giving the T70 more health, for example, makes it a even deadlier, maybe on the border of overpowered considering its kill potential and added survivability. |
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The Sturmtiger is literally at the #2 spot this patch in bullshit rating.
What is #1? |