Profile of Sierra
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Posts: 432
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Nationality: United States
Timezone: America/La_Paz
Nationality: United States
Timezone: America/La_Paz
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Post History of Sierra
Thread: Stormpioneers post patch10 Sep 2014, 12:30 PM
So here we can see by IpKai's graph that the Sturmpioneers did in fact receive a devastating nerf to overall effectiveness, thereby making them useless. In: COH2 Balance |
Thread: Stormpioneers post patch10 Sep 2014, 10:41 AM
Use cover to close in. They still rape things when played properly. Great, even more micro intensive German gameplay... meanwhile we still have 1.5 armor shocktroops that run across open fields and ignore cover, and now American Assault Engineers, function in the capacity that the STG-44 wielding Sturmpioneers used to.... That said, even when using cover to close in, you're going to have to take the longer route, meaning you're going to have to take more time, which means more prolonged exposure to enemy fire, that by the time you actually get there, you'll have to retreat. In: COH2 Balance |
Thread: SO no change to Maxim and Soviet sniper.10 Sep 2014, 09:19 AM
Except Sturmpioneers are pathetically weak now... They were overnerfed, as per usual from Relic and their knee-jerk reactionary balance adjustments. Their close range set at 3 is LOWER than Shocktroops, which begin close range at 8 if I remember correctly. So much for being "elite" sturmpioneers.... Now the OKW literally has NOTHING at Tier-0 to be able to counter M3's or Conscript Spam or Maxim spam... or anything really... Sturmpioneers were fine before.. don't know why they just "had" to get nerfed... but it was overboard.. hell 5 range would have been significant, but 3?! In: COH2 Balance |
Thread: Forward HQ and Amercan Rifles.9 Sep 2014, 16:26 PM
Seriously Sierra? You always whined on forums, insult other ppl in game and then post glorious replays or make useless threads on offical forums.. Are you normal? Cute, it's like you've never been on the internet before, trying to talk down to me while at the same time trying to act high and mighty yourself. It's a bit of a contradiction, since you are exemplifying the "behavior" that you claim you so abhor. In: Replays |
Thread: Forward HQ and Amercan Rifles.9 Sep 2014, 07:30 AM
You know, the Allies steam roll in 1v1 and 2v2, or do you just ignore the fact that those game modes exist and that the only reason Axis win in 3v3 and 4v4 is due to the fact that they can cover each other to SURVIVE long enough to reach their good units and turn the tide. In: Replays |
Thread: Spammers get spanked!9 Sep 2014, 05:24 AM
Double OKW teach these maxim spammers a thing or two about diversified troops and true combined arms. In: Replays |
Thread: Forward HQ and Amercan Rifles.8 Sep 2014, 02:34 AM
Sierra, calm your tits. It's always good to have some basic manners. Leave it to thin skinned wusses to get all riled up over the words used to convey a message rather than the message itself. That message being that poor balance design allows for Soviets and Americans to literally face-roll German anything without rubbing two brain cells together, or even a single brain cell against the floor or desk. Though you probably already know that don't you? In: Replays |
Thread: Now we know why Easy 8s are so buffed3 Sep 2014, 12:42 PM
Most realistic and non-exaggerated WWII film I've ever had the pleasure of viewing would have had to have been Saving Private Ryan. The original squad took several casualties and by the end of it even the main protagonist in Tom Hanks as the Captain died. Hell you even view one of the Americans gun down a surrendered prisoner of war in that film, which by American standards is pretty damn dark. (Watch the end, you'll see the pussy of an American soldier who couldn't be bothered to bring MG ammo to his squad blast the German who knifed his buddies in the face with an M1-Garand.) In: Scrap Yard |
Thread: Pretty decent comeback!3 Sep 2014, 11:14 AM
Here we can see an Ostheer + OKW vs USF + Soviet game where the Germans make a decent comeback despite some major setbacks. In: Replays |
Thread: Forward HQ and Amercan Rifles.26 Aug 2014, 07:39 AM
Just before you call anything OP you should try all factions yourself. Moderator or no, I will kindly say no, as well as piss off. I'll happily make my opinions stated whether or not I play both factions. In a team setting the FHQ and American Riflemen are both individually and altogether overpowered. I've played since Beta, I think I know a thing or two about whether or not something is balanced, weak or strong. Especially considering that I've fought against every unit and have learned to fight against their strengths and exploit their weaknesses. It's the entire point of a tactical strategy game! Playing any of the other two Allied factions will teach me nothing that I already don't know. In: Replays |
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