The lack of this button has often meant that my raketenwerfer sniper will fire a shot at an infantry squad, both alerting the other player to its presence, and allowing an incoming nearby vehicle to move out of into the firing range as the raketen sniper reloads.
This forces you to pay attention in order to achieve maximum efficiency.
...What?
Firstly, who puts snipers in buildings? They're far more effective out in the open where they can be kited. This is
not the case with raketenwerfers, which are slow to move, have limited range, and die to a passing breeze. They can rarely hope for more than one shot at something before retreating.
Secondly, snipers can actually do something when they shoot at infantry.
Thirdly, the
whole point of my post was that paying attention makes no difference. I can't stop my raketenwerfer from shooting at infantry. There's no gameplay there.
This is not a quality of life issue.
This is a micro issue.
You are asking for an on/off ability to be usable in garrisons. You are arguing for raketen to not only have the added protection and auto-face abilities provided by buildings but to also require less micro to perform at peak efficiency.
Sounds unreasonable to me.
Sounds like you've never used a raketenwerfer to me. The ability to garrison raketenwerfers is to make up for all their weaknesses, as mentioned above. Without their vehicle prioritization button, garrisoning them is largely ineffective. That button was added into the game for all AT guns and most tanks for a very good reason. It was an overwhelmingly positive development.
I'm starting to see why people make a big deal about demanding to see people's playercards.