Here is a replay I have uploaded for another post where I am having issues with a particular play style. I am not saying that this portion of the game is unbalanced, as I don't believe I have enough experience to say with certainty, but it definitely seemed like I was in a situation where I was forced to react at a very early level of the game when I could not do the same to my opponent. Any help/input would be much appreciated (I'm a straight 50/50 win/loss player, i.e. an average player). |
To be fair if you really only have 52 games played then i dotn think you have enough authority to say what is balanced and what is not
I agree. Maybe I'm looking more for advice. I didn't even own the game until the last patch (which to my understanding made the germans op), but I've played A LOT since then, and feel that I have at leas a basic grasp on the game.
What I'm saying is that there are PLENTY of lurkers on these forums who have about the same ability as I do, and this is one of the only scenarios when I, an "average" player, can't help but feel like I came away with the loss because of issues outside of my control. Is there any way to upload the replay? |
Before I begin, I'd like to state that I consider myself a mid-tier player. Mid-tier as in literally I have an equal win/loss ratio (26/26 I believe). I understand how people may be upset with the Russian heavy tank's only counter being the elefant (which is doctrinal), but it is still a unit that *can* be countered. My issue is dealing with early strategies that cannot.
My last played match was against a Russian player (I only play German) that understood how to exploit the balance as it currently stands, and it was in the early game. He built a scout car, which can definitely be dealt with, but it requires a lot of micro and delaying until you are able to counter with panzers, unless you want to devote two squads to destroying it and sacrificing cap points in the process while he uses penal battalions (which WILL beat base German infantry) to swarm the field while the car flanks and gain a significant advantage.
My only counter this early in the game was infantry, as they had panzerfaust for the car (and mortars could not pin him), but his penal battalions could overwhelm all of my infantry. My only other option was the mg42, but by the time I was able to field it, he could easily flank and grenade me because of his maneuvering abilities (scout car, outnumbered grenadier to penal squadrons) which any good micro player will be able to accomplish.
By the time anything even *began* to develop, I was fighting a losing battle. he had already capped a majority of points, and by 14 mins it was game over. I do have the replay saved, and would be ecstatic if anyone could tell me a reliable counter against this type of play style without devoting your entire strategy to it and sacrificing all other contingencies as a result.
Problem is, I don't see it now. Yes, there were times when I allowed my mg to be flanked/rushed, but it was a calculated risk/reward I *had* to take, unless I wanted him to absolutely bumrush my grenadiers and sacrifice the few cps I had.
Please, if someone could tell me how to upload the replay, and tell me what I did wrong, it would be much appreciated. Honestly, I felt I was fighting a losing battle from the get-go with this guy, and there was nothing I could realistically do. If that's not the case, let me know, because I feel this is an early game balance issue that any soviet player with decent micro ability and knowledge of build order will be able to exploit against mid-level players. Thanks in advance.
|