

Posts: 223
Thread: Randoms, chat 10/10 ?16 Jan 2020, 08:36 AM
![]() In: Replays |
Thread: 3v3 and 4v4 state of the game18 Dec 2019, 08:20 AM
Yeah, when the caster in 2on2 games swallows with excitement and his voice goes over, when 2 tanks attack, I can only smile tiredly. In: COH2 Gameplay |
Thread: Axis gets free stuff for teching15 Dec 2019, 10:33 AM
They already have to pay to unlock their infantry. (build T1 Building) In: COH2 Balance |
Thread: @Sturmpanther UI bug28 Nov 2019, 05:46 AM
Map Lienne Forest Time: Around 11:45 min - 12:30 min Unit: My only pio ![]() Screenshot: In: Replays |
Thread: UI for Inf. disappear ingame27 Nov 2019, 14:51 PM
Uploading replays seems to be not possible at the moment ? In: COH2 Bugs |
Thread: New features in coh3 request/discussion 20 Nov 2019, 21:39 PM
Better netcode. 1. At the moment, all players with the best computers have to wait in the loading screen for guys with a potato-pc. There should be an adequate timer, like 30 seconds to load the map, and then game starts. Who is not ready then has to begin later. 2. If a player is not able to load the game correctly or drops, only he should drop and not give a defeat to the other side team, or make the game not starting (map stays unreaveled and then defeat is coming). 3. No bugplats. There are the moment 2,3 mio bugsplats, only the reported ones, could be like 10 mio unreported. In: Lobby |
Thread: What faction and modus get played most / less!5 Sep 2019, 19:51 PM
They are most picked, because there are only 2 axis factions and 3 allied. Imagine there would be only 1 axis faction, the "Wehrmacht", and 3 allied opponents. Stats after 1000 games would be something like "Wehrmacht played 1000 times, brits 300, usf 300 and soviets 400" In: Lobby |
Thread: UKF September patch discussion15 Aug 2019, 08:06 AM
The ability of deconstruct emplacements is alreay a huge buff. In bigger teamgames, areas are often denied for long time, when a brit is setting up his sim city there. One possibiliy atm is, to just leave it alone and fight somewhere else on the map, where the emplacements have no effects, so the ukf player, who decided to play in this style, is tied to his manpower and can only operate with a smaller mobile army. So giving ressources back after deconstruction, would even be a hugher buff. In: COH2 Balance |
Thread: Automatch Stats - Factions, Teams and Maps9 Jul 2019, 06:59 AM
Interesting data. When you watch the graphs, and not only read the summary, you can see, that they are segmented from top players until unranked and everywhere is the same result. New players are not in top 1%. ![]() In: News |
Thread: Ostwind's penetrations22 Jun 2019, 20:13 PM
Kirrik is just mad, that he can't "yolo" with his inf blob into an ostwind anymore. As Wehr player, when I faced an centaur with my infantry, it was always the "end of they story", needed some other unit to support the attack, like Stug or AT-gun to push it back. Ostwind was always easily pushed back by inf with 1 bazooka, because it killed only very few models when kiting or missed completely on the move, while Centaur killed chasing units in 2 bursts. Now, where Ostwind has finally the same abilities, this guy seems to have problems to adapt. In: COH2 Balance |
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