T4 (except the SU-76) is fine.
Su 85 is trash at finishing anything with more armor than unvetted p4. Jacksons is so much better it hurts.
But, nonetheless, rushed double katy, first to force blob away and second to drop it dead on fhq into callins is viable strategy. And even single katy can spray annihilation with RNG gods blessing. |
You guys are forgetting that the pwerfer has an MG.
What i did here Shameless Self-Promotion. Actually it is better at killing snipers on retreat than kubel can ever dream. Probably only thing pwerfer is good at |
Mortar ht is better than werfer. This fireworks-shooting thing needs cost and/or cooldown reduction badly. And better vet ability. Katy precision strike is useful, while counter barrage is worst vet ability in the game. |
280 mp volks is overkill. Prepare to endless sturm/panzerfuzilier spam.
And kt nerf? While it should be nerfed, there plenty of other ways rather then destroying it armor and damage completely. I mean it damn kt, it cost whole lot and shouldn't be is2 with another model. Make it require all tiers alive, limit to 1 per game or/and add resource penalty while it alive similar to tiger ace. |
Now i am excited. |
NDA nerf when?
I hope patch would be big. It should as we played 6 mounts pretty much same game. Balance (which balance, lol?) will be completely wasted nonetheless. OKW end times is upon us.
But thats Relic so we could get kt ace commander for 2.99$ alongside with Ostheer nerfs for reasons unknown. |
It might make Maxim overpowered.
How obers or even vetted grens with lmg taking maxim from long range 1v1 thanks to ability to snipe gunner different from rifles/browning paras doing the same against mg 42/34? Both situations is pure absurd and nightmare for gameplay. |
Revived accuracy penalty from every support weapon in the game should be removed. Only unit capable of sniping mg should be snipers. To prevent mg-wall strategies, stock units weapons should have bonuses against support weapons (thus, excluding all super-long range weapons, such as stgs, grants, bars, g43, and any other type of lmg from doing bonus damage against mgs). Mg gunner should be unkillable until he is last man remaining to prevent lucky gunner snipes form units running right into mg fire (this change will also fix maxim and DSHK loop-retreat, when guy pushing gun drops dead and whole retreat stops until other guy behind picks gun again). Grenades should be unusable from suppression.
Relic already nerfed long-range weapons couple of times, but they still too strong and still provide counter to static mg. Who needs hmg when you got lmg, kek. |
Might as well give ost sniper mg42 to fire on the move, hp and armor of tiger ace and call him John Rambo. |
5-man unkillable g-43 blobs is exactly what game needs.
No, no and no. While Ostheer almost desperately needs buff, it should be buff by anything else, but their core mechanic existed since forever. Grens could use pop cap reduction, health increase, lmg cost reduction or better vet (med kits anyone?). Mg 42 (all hmgs in general) gunners should be untargetable, till gunner is last man remaining, hmgs already in too weak spot thanks to molotovs thrown from suppression and screen-range rifle grenades. Sniper and 222 could use survivability buffs, and last but not least, each tier could cost 100mp less.
And for RNG god sake, nerf OKW. |