give us pershing.
But, u must have all tiers unlocked to use
As long as building pershing locks out jackson i'm good.Pershing meatshield in front with jackson kiting from back is OP. |
An excellent post from achpawel on ost earlygame problem on ostheer strategies section -
''Grens are disadvataged in many ways:
1. Very bad on the move. Dodging granades, mortars, artillery means actually not fighting/shooting - good players will use it against grens in many ways. Any sort of moving combat and they are completely useless (you can make them "dance" with tanks for example - they stop shooting completely - if you're lucky they won't even fire a shreck/panzerfaust as they can't "find" the position; another example would be running around them with any infantry unit - sometimes it looks as if you were circlestrafing an anti tank gun - often an undecided lmg operator won't fire at all before the opponent stops).
2. Effective long range only. Generally damage output long range is low - even when some unit is relatively good at it - that means it takes forever to inflict damage and it is much better to be effective medium short range. By being fought long range players don't have to be so focused as you have more time to react and retreat the unit that is being shot at. Close range you may lose the whole squad very quickly because you were doing something on the other side of the map.
3. A stationary unit is extremely vulnerable to all sorts of mortars, grenades and artillery. The unit is also very much "predictable" on the map as it has to seek for cover (which again makes it even more susceptible to mortars). Units on the move usually dodge mortars unless you predict where they will be in a moment and attack ground. Of course they are vulnerable when they stop - but this would be the players mistake when he/she knows there is a mortar around. Grenadiers "fighting style" is perfect for mortars operators.
4. Because it's a range unit tactically it will lose in many "soft" ways - for example a capping rifle squad will usually manage to decap the point being under fire (and retreat to heal before losing models) as grens must shoot from further away, that is from outside the capping circle - it could be a game winning factor in tight battles.
5. Another "soft" tactical inferiority of grens is that they are usually unable to finish off a retreating squad - even when it's retreating "through" groups of them. Very often they won't even be able to pick off any models on a relatively weak unit (sappers, rear echolon - which very often means they will be able to finish what they were doing and retreat only then).
7. Because they are four men squads they are much more vulnerable to wipes. Additionally, they are very bad at picking abandoned weapons - very often either you recrew the weapon and loose the squad or leave the weapon abandoned (I don't understand why you can't pick weapons with 2 people for four men squads - especially if there are 3 models on the squad left). Also after picking the weapon they must retreat immediately as one man that is left is completely useless. Picking weapons under fire impossible or you lose the squad - other infantry can do that to finish off a tank, for example.
8. Connected with the above - you must retreat them more often because when they've lost one or two models. Then they become very fragile and their damage is reduced. Because of that their battlefield presence is shorter in comparison to other squad.'' |
So i've been playing 4 vs 4s a lot more lately,since ost is helpless in 1 vs1 and relatively weak in 2 vs 2.So my question..in these large game modes panther is not inaccesible..so what do you prefer t2-t4 for panther or t2 to tiger or t3 to tiger?
Is ur choice influenced by opponents?
When choosing panther would u always take a smoke doctrine?
I find myself using panther with festung armor against opponents heavy in soviet.And tiger vs american heavy team. |
I've also come to the conclusion that the HMG42 really is the lynchpin behind nearly everything currently wrong with the team in the early game. It's supposed to be part of every build order precisely because it enables all of the other long range units (grens, snipers, mortars) to function. The abundance of Allied counters to them is evidence of this.
If the Wehr player isn't so stressed to constantly micro and upgun every gren they can just to stay in the game, then teching to handle early vehicle rushes probably wouldn't be such an issue either.
The HMG42 is meant to be part of the meta because it makes all other interesting metas possible.
I would even buy a 280 mp mg42 if it was overhauled,right now its useless.I already made 2 threads expressing my continous frustration with this unit.Finally had enough and stopped using it.The situation has degenerated to ridiculous vs usf and is difficult vs conspam.But ofc relic doesn't give a shit about wehrmacht faction,hasn't for a loong time.Just close their eyes and hope all will be alright.Nerfed pak and pzgrens on top of it..good job. |
Pak gun has saved me few times in battle, but not for a win.
Is pak slower than other AT guns?It feels like it.Anyway pak is a mediocre unit these days,not shit..but just a stopgap utility unit. |
vs wehr t3: dominant
vs wehr t4: not too good
Wehr T4 is a thing of legend.You keep hearing about it,but ofcourse u can never see the real thing. |
I'm sure stug E and Tiger ace will be toned down very soon.Forget about any other changes to ostheer.Perhaps even a lmg42nerf,its too powerful u see. |
Make 66% of all ostheer units currently redundant and its ridiculous tech cost useable again.
Rework doctrines,change useless abilities on commanders.New options,means fluid meta and fun.
Deal with the 'heavy tank' problem. |
Stug needs a penetration buff,or camo at vet 1.Still will be 2 shotted by jackson,but that's that.
Only way to make FHT timing right i feel is to make upgrade available after u have built any other unit from t2,this will make it not come too fast,not too late. |
Nothing will happen,i have posted threads on wehrmacht problems for months..nothing has ever changed.Above all the teching costs are unsustainable.
And don't get me started on mg42popcorn-sprayer or the 221autofartcannon.
Nothing can help wehrmacht atm,it has no chance vs any half competent rifle user or microed conspam.Ur grenadiers are useless because the enemy can close distance and swarm you without taking any major damage.Even pak can only keep a light vehicle back atm,no longer kill it.And u litrally chew ur lip off to get to it when rifles are breathing down ur neck the whole time ur teching with no gain,while he's getting free units.
Even ur 'advanced infantry' pzgrens are also helpless vs rifles and brutal reinforce and cost-fuck this.
Oh wait,forgot, 66% of ur unit roster are redundant fossils. |