Pretty good...wonder how the pineapple grenade stands up to the stick grenade?
Reinforcement costs will also be important.
Looks to be offensive units with no defensive abilities like volks.AT grenade being rifle launched will probably have a limited minimal range..this will be elss effective than fausts or con grenades i feel.Becuase even at range won't vehicle move away once grenade fired...unless it homes in like panzerfaust.
I'm guessing these will be pretty strong right out..because vet 1 has no bonuses.Vet 2 survivability and maybe reload and only vet 3 accuracy.So veterancy is lot less extensive than volks who get survivability at vet 1 and accuracy and reload at vet 2.Plus healing and more survivability at vet 3 leaving aside the higher vet buffs.
But then again if given too many accuracy or survivability buffs in vet double bazooka rifles will be brutal.
I'm interested to see if rifles have a stock grenade without veterancy(not AT grenade),if they don't vet 1 volks may have a reasonable chance of holding heir own against bar rifles behind sandbags with sturmpios preventing effective closing.Because usa doesn't seem to have flamers or mortars,greande would be required to overwhelm sandbag positions held in depth.
Ah brilliant..finally a fulfilling unit profile.Looks very versatile...5 man.. durable..plus 1 shreck plus cold immunity..great.Salvaging is a little great bonus..if these guys decrew zis/maxims forget abt getting them back.
Best though is the thrown hand grenade and YES sandbags.Finally some fortifications around the damn truck.
Also like all the veterancies...no empty veterancy spots which only unlock ability ..and being available from t0 i suspect a number will reach vet 5.All round buffs to survivability and accuracy throughout the vet chain..both very imp for long range unit and especially one which will have a shreck.
Main problems -
1)mg 42 useless in buildings.
2) maxim can walk in to mg 42 arc,set up and win.
3)The mg 42 is neither there nor here-can't suppress reliably all the time,can't kill..this combined with its very vulnerable pack up time and low durability,make many german players just get another gren instead of having the possibility of getting the gun stolen.Personally i always like to get one,sometimes it pays off.sometimes it don't.It does increase ur staying power a bit.