The thing is that the change would have been fine in 2013 when Ostheer and Soviets were the only factions available. Having the units spawn from the buildings instead of the outer territories wouldn't have made any difference.
With OKW, USF and UKF this has changed.
UKF and USF have a clumped up base that destroys the pathfinding. With multiple squads spawning inside id, it would be a hell of a mess.
OKW is even worse. To stay consistent, units had to spawn beneath the Flak HQ too which would be amazingly unfair. And if Relic said "Okay, only some units spawn beside the buildings" the consistency would be gone and players would be irritated why some units spawn outside the base (or at the base HQ) and some beneath their respective buildings.
This would be a immensive mess. Please don't do that Relic. The patch is very very well but that little note fucks everything up. |
Though I accept that it's an overall nice update/overhaul, there are still some missing points.
1-OKW AT Reliability: 270MP clumped up 4 man raketens have now even more burden on their shoulders. Volks could use a 2xPzB package for 70 Munitions. Maybe Obersoldaten has double schreks.
Raketenwerfer has less burden than before because Volks can snare now. It's to get rid of the Shreck blobs, a solution I like.
2-OKW 2cm FlaK Emplacement: This needs a major overhaul, it needs some love.
This is correct. Currently it's useless.
3-PaK43 Emplacement: Needs some defensive bonuses, any Katyusha, Calliope, Mattress on the field it is declared as redundant.
For the immense power it provides and in addition the ability to shoot through buildings the vulnerability to artillery is okay.
4-Ostheer Commanders: Now you have Brit commanders, units with tons of abilities whereas poor Ostheer commanders can only provide G43, Sprint, Ambush Camo seperately. Maybe pack them all in a package and make some commanders viable.
IMO Ostheer commanders are how the game should be (with some exceptions). Useful additions, not overpowered and not absolutely necessary to win a game (just like the were in vCoH).
5-Soviet Tanks: Once every tech building built T34-85E is unlocked in Mechanized Armor Kampaneya.
That would be too expensive. Nobody usually builds all buildings for Sov. OKW gets the KT for three buildings, Sov should only get a good medium for 4?
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Title: Does the pak 40 really need a stun ability?
Question: should the ostheer pak gun's stun ability be changed?
You blowed my mind up and i mistakenly said yes.
God damn misleading question, shame I cannot take away my answer.
I deleted the old poll because it was simply misleading.
New poll added.
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I'm a bit critical about the flame sdkfz as I already loved it and I really think it is very strong atm. Now it's even cheaper. |
OKW
Volksgrenadier
• Panzershrek Package removed.
• Added StG 44 Package. Grants the squad two StG 44s that improve short-mid range combat for 60 munitions.
• Panzerfaust ability added which is unlocked after a truck is built.
Simply the best post in this thread. |
I made a mockup about a year or more ago regarding this problem but I can't find it anymore. It's in my posts on this board though but I have > 1.000 so finding it is a bit rough.
Unfortunately nothing will be changed and this is a fact. |
It would be imbalanced. The problem is that soldiers don't die nearly as fast as they would in real life (a squad on open streets would be wiped in a second) so the bayonet attack would be way too strong.
As Katitof said it has been a bad idea before and it still is. In addition there was not a single battle in WW2 where bayonets had any important role. |
How old are you man, 12?
And what the pudding are still doing here if the game is dead? Just leave man and get a life.
There are so many annoying people in this forum and you joined them.
+1 he doesnt even play this game.
He's just bittered from things that happened in the past and since then he is mostly trolling. Just ignore him.
BTT:It's a well known bug that might be game breaking in some situations thus it should have been fixed some days after the first players noticed it.
Being still in the game after months is simply pathetic.
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I don't like smoke at all on vehicles. Yes I play Axis mostly and I know how practical Ostheer smoke is, but it's just stupid.
IMO all smoke should be like the Sherman smoke. |
This bugs me for a while now but I still haven't created a thread until now.
When playing as Ostheer (don't know about other factions) and sending an MG42 to cap multiple points via Shift, the MG42 will not wait until the point is captured but immediately walk to the next point and so on. This prevents the MG42 to cap multiple points which is extremely important in the early game if you start with a fast MG as Ostheer.
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