maxim suppression should be decreased. allot. or a price increase to 300mp |
You want to play 3v3? No problem at all just don't expect this mode to be balanced ever besides as I said it before 80% you're loosing due to lack of co operations or player skill differences rather than balance issue.
+1
it isn't that unbalanced if the teams are even, though. |
Maybe come with some arguments or GTFO
it costs the okw 100 fuel. stop blobbing your conscripts, shocks, gaurds, rifles, whatever your cheese spam is and build a t34/sherman, at gun, and support your crappy infantry. fuck op is talking 4v4. i play allot of 4v4. it is very easy to build 3t34's and go in and kill the fucking things. very easy, i have done it myself. try using recon before you go in too. |
Walking Stuka is OP as hell sovjet has no possibilty to caunter early Kübelwagen -> get ZiS -> stuka kills everything. Please nerf!
away with you, soviet version of vetlolcake |
OKW infantry support guns fixes it.
Wehr mortars and snipers fixes it good as well.
Thou that requires to actually adapting to your opponents BO and I know how incredibly hard it is to certain players.
lol wehr snipers? i agree on mortars.
but okw is completely overrun on the map by the time the support gun shows up. |
I was under the impression they were tested in Betas before release?
In any event, it's hard to balance things like that, I don't blame Relic entirely. Introducing a new commander has so many elements that it's tough to get it right straight away. Not all are overpowered too, my understanding is that Urban Defence Tactics has always been poo (this is the one Soviet commander I actually bought because it looked fun though. I've had mixed success, but overall I only use it when I want to play something wacky)
I don't know anymore... tiger ace and windustry were tested? fuck they must have been on crack? i remember soviet hq being buggy for like 3 patches also.
i personally think that all coh2 commander betas should be open to all people who own the game. like allot of steam games. or make them available in custom games until they are community approved. then everyone can test this shit early without their stats getting all fucked. i know that its not owned by everyone, but, we do contribute to the game with our own money. why are only certain groups allowed to test before and this NDA shit at this point? i can understand an entire add on but not the commanders. they should be tested first by the community before hitting automatch. |
the reason why the maxim is so popular in build orders is because it is overperforming, not for cost maybe, but definitely for its ease of use.
fix the maxim spam and then talk about nerfing stuka. |
I think this is a nice solution, but they really should have every commander available to purchase as well. If I really, really want to get Scavenger Tactics for OKW for example, I should be able to pay $4 or whatever to play it rather than cross my fingers every game.
On the other hand, if I just want to use the basic commanders then this system is a really nice bonus where I might unlock something fun and new to try out as well.
They really should have both optiosn available, I can't understand why they wouldn't make the new commanders purchasable, they have nothing to lose and micro-transactions to gain.
i agree, but, like i said, because relic refuses to test commanders before release on a large scale then it will just turn back into p2w whiners. it they were balanced when released they would no longer be p2w. |
why not just stop people from manning vehicles when your at pop cap
no. if i have the opportunity to capture a tiger and i am at pop cap i want to be able to do it. |
we need something to happen. getting sick of seeing people who have no hours, cannot even micro their vetted rifles or power wagons, using commanders i have no chance in hell of getting because i am an unlucky person. despite the fact i have played wf 20 more hours a week than they do. to top it all off the people you do get that have rifle company, power wagon, double pz4, and are good players, are making it look like the commanders are OP as fuck. despite the arrival of us and okw, that 40 hours a week i put into coh2 is going to go down allot, as i just unlocked deagle44 in bf4 and new maps. unlike coh2 where i cannot grind(ie killing one type of unit with a certain one) or have a set list to unlock items, it is actually fun to do the assignments in bf4. plus you know i want to enjoy playing/doing other things than coh2. putting my comp on playing ai is just stupid and wears it out.
i would pay to unlock commanders. the problem is, then, balance. we will be back to p2w commanders because the people who won't pay won't have them because the system won't award them with playing the war turds grind. and yes, it will be pay to win even with war turds because relic refuses to test commanders before release.
as far as doubles i hate skins and faceplates, although, i wouldn't mind double tiger armor/pen bulletins. |